Monday, September 3, 2007

Crysis: Confirmed Multiplayer Features



According to the InCrisis, Crysis Wiki:


Confirmed Multiplayer Features


* There will be 6 Instant Action maps and 6 Power Struggle maps and support for up to 32 players. The map sizes will vary from very small to very large maps and there won't be any ice maps.

* Some weather effects and the game's day-night cycle will work. Server admins will be able to manually configure their parameters.

* All the single player weapons and some additional MP specific weapons and tools will be available. Teammates can can drop weapons for each other and you can pick up the enemy's weapons. There isn't a time limit to buy items like in Counterstrike, but you will have to go to a plant you control or your home base to bring up a weapons purchase screen.


Despite my hatred for ice in real life, it would be nice to have that variety. I always wanted to see the Goliath go plummeting down an icy hill. If the enemy was lined up just right I wonder many road kills I could get (not including myself.) But as for the weapon purchasing... NO! DO NOT WANT!! It's an FPS not the fuckin' SIMS. Do I have to make sure my soldier washes his dishes too!? Why can't I just buy the weapon once and use it whenever.

* Sniper rifle scopes will not reflect light in MP, but they will reflect it in the single player campaign. You'll be able to see the tracer round from the sniper shot, though.

* Crytek is testing Crysis on Linux servers. A dedicated Windows and Linux server package is planned for release with the retail game.


A lot of folks wanted a Linux server for BF so I guess this is good. That penguin is cute too. MmmMMmm. I wonder how a penguin would taste? (Sorry, that's the Asian in me.)

* To prevent cheating, Punkbuster is being integrated into Crysis in conjunction with an inhouse tool made by Crytek.


NOoooooooOOOOOOOOO. PunkBuster hates me. I am one of the lucky many that get the stupid Communication error PunkbusterA/B errors when switching servers (forcing me to have to log out and run PBSVC every fuckin' time.) *sigh* Please don't ruin this game for me too.

* Strength mode bunnyhopping will be limited due to the massive energy drain of a strength jump.


Thumbs up. I hate all you bunny hopping bitches. And you ramming whores. And you dolphin diving douches. And anyone that camps the rooftop at the EU Base on Camp G. I hate you.

* You'll need a Gamespy account to log on to multiplayer.
* You'll be able to use the "All Seeing Eye" tool to connect to servers like you could for Far Cry.


AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH. WHY WHY WHY!?? Not again! Damn you evil Gamespy.

* The Crysis DVD must be in the disc drive to start multiplayer.
* The net code has been completely rebuilt from scratch from CryEngine1.

* There will not be persistent stats or ranked servers for Crysis. The prestige points and rank earned in a round will be reset in the next round.


I don't care about persistent stats/ranks, but I do care about persistent weapons.

* There is an ingame Voice over IP (VoIP) chat system.


Woot. I get to cuss out 12 year olds and make them quit...again. *cough*

* Both DX9 and DX10 players will be able to connect to a DX10 server. Balancing will be done by the server. It will take much more server load to run a DX10 server than a DX9 server.

* You cannot play as the aliens, but the US and NK forces fight to use their technology in Power Struggle.


When did this game become Area 51? Who the fuck cares. Remember how you have to kill the 1st 3 STAR agents to unlock the Alien mode? Ahhh. I'm so fuckin' old.

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