Showing posts with label SOE. Show all posts
Showing posts with label SOE. Show all posts

Wednesday, September 9, 2009

DC Universe Online: A Sneak Peek from GamesCom 2009

http://www.onelastcontinue.com/10953/gamescom-2009-dc-universe-online-impressions/

If you feel burned about Cryptic's "City of Champions Online," then keep your fingers crossed for "DC Universe Online"!

Source: One Last Continue

dculogo

Back at Gamescom, we were able to meet with Wes Yanagi of Sony Online Entertainment in order to take a look at the upcoming cross platform MMO DC Universe Online for PlayStation 3 and PC.DC Universe Online, Yanagi told us, was designed to be a fast-paced MMO experience from the very beginning of the development process, more in line with the action-style of God of War instead of World of Warcraft’s grind-heavy hotkey system. As he walked us through the character creation process, it was obvious that there’s a great amount of variation with which to customize your character; not only with regards to their appearance, but also how their powers manifest themselves in-game. When creating your avatar you have to select three variables to define your superhero characteristics in order to stand out from your fellow players.

  • Power: This dictates, rather obviously, what type of superpower your hero will specialize in. Will your hero have super-strength like Doomsday, or will they be able to fire out rays of cosmic energy from his bare hands?
  • Source: Where will your hero, or heroine, source their powers from? Could it be in the form of a ring like the Green Lantern, or a secret magical power conjured from the depths of Hell? That’s up to you to decide!
  • Movement Power: This one’s fairly obvious. You can decide to fly like Superman, be athletic like Batman or run with superhuman speed like The Flash, among other options.

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Another interesting feature with regards to your appearance comes in the form of dynamic co-ordination between your costume and the loot you acquire. When you collect a piece of equipment which would benefit your character; be it a new cowl, material or weapon, it’s automatically configured to match the rest of your outfit. The reasoning behind this, Yanagi tells us, is due to every character under level fifty in World of Warcraft having that ‘hobo’ look due to mismatching tunics and other equipped items. When you replace a piece of your costume with a newer acquisition, the older item is automatically stored in your lair, meaning at any point in the game, you can instantly relive what would essentially be your Golden or Silver Age if you so desire.

After you create your character, unique as they are in the DC Universe, you next need to choose your affiliation. If your personal aim is to one day become an honored member of the Justice League, you might shack up with the heroes. On the other hand, if your desires are more keyed towards personal gain and destruction, the Legion of Doom is probably better for you. Of course, you won’t start out as a member of one of these groups; instead, the higher you progress toward the level cap, the more superhero/villain co-op missions your respective agency will have you participate in. Basically, until you prove your worth to them as a credible asset, then it’s just going to be player factions for you.

The controls for the PlayStation 3 version can be mapped to either a DualShock 3, which was the demonstrated control method on hand here, or you can plug in a USB keyboard and mouse. This is a good feature, as there aren’t many titles on consoles that support the mouse/keyboard combination; not only that, but we were also informed the PC release will also have DualShock 3 support. It all sounds pretty impressive when you consider that it allows people to be able to play the way that feels most comfortable to them on either platform – if you’ve never played an MMO before, the Dual Shock option might be better, while more seasoned PC veterans might prefer to use the mouse/keyboard layout. For the DualShock layout, your abilities (like the aforementioned God of War) are mapped to the controller’s face buttons, with the L2 and R2 triggers switching between offensive and defensive layouts respectively. The currently selected mode, be it defensive or offensive, appears on your HUD at the bottom of the screen; this allows you to chain up your actions, switching back and forth between offensive and defensive actions, in order to kick some severe butt.

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Missions take place either as a ‘case’ or ‘caper’ depending on your alignment, and the demonstration shown at Gamescom took place in S.T.A.R. Labs with the Joker and Harley Quinn giving the player character a mission to complete. It seemed that a virus of sorts had been unleashed during some form of experiment and ended up infecting the scientists who needed to be taken out as a result. As we watched Wes plow through enemy after enemy, it became clear that DCUO has certainly nailed the combat aspect for an adaptation of the DC Comics license. When Solomon Grundy, Lex Luthor and Bizarro turned up to help his player character take down a large mutant boss, it was certainly an interesting moment. The Joker then gave another mission to Wes; he was tasked to deliver the item to a specific drop off point in what’s known as a ‘FedEx’ mission. Delivery missions in most MMOs are relatively easy, but when Hal Jordan (the Green Lantern, for those of our readers who aren’t up with the current DC lingo) turns up to try and stop you, you know it’s not going to be a walk in the park. Needless to say, Mr. Luthor made short work of Hal and that was it for the end of the mission.

We knew going in that the game was still in the pre-alpha phase; despite this, the level of detail within the title was really quite impressive. If it weren’t for the fact that the game is clearly not finished, the visuals were looking good enough for it to even release tomorrow. Wrapping up our time with Yanagi, we had a couple more questions to ask him regarding DC Universe Online. Most importantly, we made sure to check in and see whether or not the title will be subscription-based or free to play like so many seem to be doing lately. In his response we were given a very strong impression that they are leaning towards the expansion-pack business model, as opposed to the traditional subscription fee although such matters hadn’t been solidified at that point over at Sony Online Entertainment. In another, albeit unsurprising, move the game will feature completely platform-open servers; this means the servers will be cross-compatible between the PS3 and PC versions, no matter where you play. Whilst this is all well and good, Yanagi neglected to further elaborate on the means through which the game will be making its money. Whether it ends up with a Free Realms-esque microtransaction service or a more Guild Wars-inspired system of free play supported by numerous paid expansions, we’ll do our best to keep you updated as time goes by.

Ahhh yeah! No hobo look for me!

Thursday, January 24, 2008

PotBS: The Battle (?) for New Orleans

Yesterday, Spain managed to flip New Orleans, so tonight (this morning) at 2 AM my time, the battle for New Orleans began. For those who don't know, this is a real quick break down of the process of port taking in "Pirates."

  1. --Attack ships belonging to the nation of the port you want to take within a 5o mile radius of the port to earn unrest. (You can increase unrest without fighting as well by turning in unrest supplies to the rebel agent in that port.)
  2. --Increase unrest to 5000 and then the area becomes a Pirate PVP zone meaning that any pirates are free to attack you, and you them in that area.
  3. --Increase unrest to 8000 and the area becomes a free for all zone. Sorry to those French we ganked, but...yeah, you really shouldn't be hanging around a PVP zone if you don't want to PVP.
  4. --Increase unrest to 10000 and the port is considered "flipped," and you win the right to challenge the port and its nation's champions to claim it for your nation.
  5. --24 hours after the unrest hits 10000, a port battle is held where if everyone shows up, it's 25 v 25 of your nation's finest in a boat slug fest. (You need to have contributed to the flipping of the port or earned contention points after it was flipped by continuing to torment the ships around the port.
But it's late and and I'm hella' tired now, so let's away to the pictures. 15 minutes before the port battle, if you have contention points, you are issued an invite to fight for your country. Accept and you're whisked away to the war room:

After a brief discussion in the war room to discuss tactics, we all zone into battle attempting to keep a line. If you can read the really really small print, you'll notice it says, "Destroy all the ships 0/2." Yes, two French people showed up to defend. Hurray. We had 23 attacking. Apparently the people on line didn't have contention points but...urm...yeah, not like they couldn't have picked up one to participate. But anyhoo...

In our case, only 2 French people showed up and they went and hid in town instead of fighting (and can you really blame them given the odds?) Normally, you'd fight the French ships to the death but since there weren't any...we had to wait 30 minutes to get into the port for a swashbuckling match versus their level 50 NPCs. Here we be on the docks:

Lots of pistols go off and lots of dead NPCs:

After killing the 4 lieutenants who each have 1000 HPs, you face the Commander who had 3000 HPs to spare:

And then...every does a stupid jig or something stupid and POW, New Orleans is ours.

Okay, time for bed. Most likely none of this made sense, but oh well.

Monday, December 10, 2007

POTBS: Third Times the Charm?

A couple people I know will be joining the Open Beta phase of "Pirates of the Burning Seas" from Flying Labs and distributed by SOE, so I'm gonna' give it another go, even if it means saying a brief *cry* break from "Perfect World."

As soon as I make a chara, I'll post it!