Showing posts with label Battletech. Show all posts
Showing posts with label Battletech. Show all posts

Friday, July 17, 2009

MWLL: Walking With Giants Trailer!

This is from the team's latest update which you can find here!



There are still lots of haters about the 'stiff movements' of the Mechs, and yeah, you do notice it, but it still looks pretty fuckin' good for a free fuckin' mod that people are workin' on on their free fuckin' time. Keep it up guys, keep it up!! I can't wait. XD The rest of you, go make your own mod and let us all critique it.

And to all the whiners, a dev response:
This is true. Owens is the mech that tends to get stuff done to him "first", so his animations are much more polished than animations such as the cougar.

On that note, DO NOT expect the animations to be like MW4. MW4's walking animations were totally cartoonish and silly, and totally unrealistic. Notice how dull and boring it was in first person view. It was perfectly smooth, with only slight bobs:

http://www.youtube.com/watch?v=3CW8Al1fH6g

There's no real shift, because the cockpit is faked and only has a shake applied to it.

Now on the other hand, check out the almost cartoonish 3rd person animations:

http://www.youtube.com/watch?v=95ByTi4wrWw

Notice how much it shakes, bounces and moves. It's 100% not in sync with the first person. This wasn't a problem in the older games because the only time you saw third person constantly is if chose to play entirely in third person, and because the entire animation system was faked.

The problem with our mod is:

1. Everything is real. The cockpits are real, the players inside them are real, the view from the outside is real. This means however much the outside moves, the inside (and the player) will move. If it make it exactly like MW4, then it will be impossible to use the mechs. There are ways though to add a "fakeness" to the inside cockpit/players/cameras, and make it so the torso doesn't bounce as much as the legs would (realistically speaking this would happen anyways due to shock absorption systems being inplace which previous MW games ignored because they didn't need to bother with such systems). Plus other methods to make it so the mechs feel more fluid and yet are realistic.

2. MWLL is entirely a first person game. Sure you will be able to see other mechs but you won't have the ability to see your mech from the outside for long periods of time.
2009 is starting to look better and better!

Thursday, January 10, 2008

Crysis MechWarrior Mod Coming Soon!! (I Hope!)

Thanks so much Lobo7922 for bringing this to my attention!

The website is:

http://www.mechlivinglegends.net

And these guys are a group working on bring a full on MechWarrior mod for Crysis!!

Here is the long, but very good to read introduction to the project by the Lead Dev, Criminal:

MechWarrior: Living Legends (MWLL) is a total conversion mod for Crysis. We have already assembled a dedicated team of over 40+ members from various gaming development backgrounds who are eagerly awaiting projects and currently hard at work on all assets that are to be imported into the game from BattleMechs to player models ALOT is always happening with the MWLL team.

The main reason for making this mod were that their has not been an updated "MechWarrior" game for at least 5 years and there is a HUGE mechwarrior fan base out there just waiting for a quality title to be released!

To give a bit of history The Team here at MechWarrior: Living Legends started with four members in early Decemeber of 2006, initially we were building a mod to be used in the Doom 3 engine, however, with the introduction of the Crytek2 engine we decided that if we are going to do wide sweeping environments with really high attention to detail the Crytek2 engine will be far more suited to what we need. Since then our team has began to grow very quickly as the battletech community feels the need for a new and improved mechwarrior title!We finally launched the site in Febuary and have been blown away over the interest that has already been generated!

We have recently been featured on very popular Quake Wars and MechWarrior fan-sites as well as entering into partnership with the software developer for “GeoControl” and Total Quake Wars. We have also entered into a mutualy beneficial partnership with the alternative rock band "PlusminusX" whom will be doing the soundtrack for MWLL. We have also been featured in the popular French PC gaming magazine "Vossey Mag" as well as various interviews for battletech and quake wars fansites alike.
In addition to all of this we have received full sponsorship from two very large Game service Providers, namely, MyInternetService (http://www.myinternetservices.com) and ClanWarz (http://www.clanwarz.com)

Many hardcore Battletech fans have asked, "How accurately will you stick to the battletech rules/artworks and so on?The MechWarrior series from Microsoft, which are thought to be the computer game belonging to the original board game, introduced a lot of new Mechs, rules and weapons. Together with its arcade-like gameplay it made them pretty unpopular to "real" Battletech players because it didn't have much in common with the novels, source books and rules of the board game."

This issue is an extremly important factor to the entire team, we are truly staying as faithfull to the classic Battletech rules/system as we can whilst maintaining a modern outlook on the concepts. A good example is all the infantry weapons have come from the Battletech technical readouts in addition the mech weapons will be balanced using Classic Battltech rules, however, the vehicles will be slightly less specific and more well rounded. One that is important to not is that since we are doing something using the Battletech universe that has never been done before it is almost impossible to implement everything from classic battltech so we are forced to pick and choose some of the more exciting fun components than the mundane slower ones. As far as the gameplay genre it will be a combination of first person shooter and simulation...very similar to the ET:QW and battlfield 2 style of play. Since we are intergrating infantry, mechs, tanks and air vehicles all onto one map you will get a choice on how YOU want to play rather than it being pre-determined for you. Rest assured though that the Mech movement will be far more realistic than it was in previous mech games, most of the team really disliked mechassault because frankly a 70 needs to move like a 70 ton machine!

In summation, i just want to welcome you to our project and I hope you come and meet us on the forums.
I will start keeping an eye on this site now to see how they're doing! You can check out screenies and other media here in the meanwhile!

Just seeing the word, "Solaris" attached to a screenshot makes me all happy inside!

As for the latest status on the mod, here's a thread to read through!

Sunday, September 2, 2007

Dear FASA...



Please don't let Microsoft bully you into making anymore "Shadowrun" FPS games.

Instead, please start working on a "BattleTech"/"MechWarrior" MMO, set preferably in 3050 with the option to play as Clan or (pussy) Inner Sphere. Feel free to instance sorties "MechWarrior" style for PVE while allowing us Clannies to batchall or Inner Sphere to have practice training matches to PVP.

Oh, and please please let Clan Wolf, Ghost Bear, and even those whiners at Jade Falcon rewrite history and conquer Terra.

Do this favour for me I will forgive you for abandoning "MechWarrior 5."

That's all.

Thanks!!