Saus: http://www.mechlivinglegends.net/content/view/380/1/
MWLL Weekly Update XX - August 09/03
Saus: http://www.mechlivinglegends.net/content/view/380/1/
MWLL Weekly Update XX - August 09/03
Posted by
Gamer Girl
at
1:22 PM
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comments
Labels: Crysis, FPS, MechWarrior, Mods, PC
Read it here:
http://www.mechlivinglegends.net/content/view/377/1/
Obligatory Death From Above Jump Jets pic:
Meanwhile, when asked about a new release date (since the old one was...like, end of 2008/early 2009 or something--I forget), here is a dev response:
I'll be quite honest and to the point here and I'll probably be demoted for talking but I want to make an official statement here to clarify some things.And since they're doing it on THEIR time, I'll be the good guy and wait XD
We have a date in our collective minds and it's discussed at every meeting.
There's a few key issues we want to address; namely stability. We're still adding new features, code and animations every playtest. The way we have it set up is that we are connected to a central database, and everyone uploads their work for testing. We have a core group of testers right now that are acceptable for our current testing procedures.
Due to the influx and implementation of new things every single day we tend to make changes immediately to address issues. The way this is currently set up means we'd have to pack a build of some kind for a large group of testers and release it via download methods quite often. This is time consuming. Changes happen so fast and so often that certain things people play with in a weekly playtest are changed for balance purposes, sometimes even during our large playtests and crash analysis are debugged and fixed on the fly.
The reason we don't have an influx of hundreds, if not thousands of people playing MWLL right now is because we are going to release it when we're ready, as soon as possible, and within the guidelines we've set for ourselves. A few of those guidelines are stability, balance, game-flow and level design. If these do not maintain a consistent standard of quality (not perfection) they will not be released as a package. We know everyone and their grandmother is going to judge the entire game within minutes, if not hours of playing and base their opinions on their initial impressions. Those impressions have to be good, and to do that, everything has to be constant and consistent.
We're not half-assing this game and we're not going to release unfinished. buggy, glitchy, unstable software to the masses. When we feel we have a solid build packed and ready to go, you'll all be the first to know. We apologize for the inconvenience of you all having to wait while we create the next generation of Mechwarrior. Believe me, it's just as painful to see you all -not- playing, as it is to wait for us to finish making a solid game.
Cccccheck it out here: http://www.mechlivinglegends.net/forum/index.php/topic,4977.0.html
So many sexy pix from the playtest. It looks fuckin' awesome.
Posted by
Gamer Girl
at
1:37 PM
1 comments
Labels: Crysis, MechWarrior, Mods, MWLL
Since I've been busy busy the past few weeks with house buying and a few other things, I decided to pick a more casual game to try in addition to COD4.
And then, like an idiot, I noticed the Star Wars mod for Battlefield 2142, First Strike:
http://fsmod.com
Anyhow, it sent my geek blood into hyper drive (OMG, I am a loser!) so currently, I'm redownloading everything to pway!
It looks like it might be some fun...so long as you can find folks to play with!
Posted by
Gamer Girl
at
9:38 AM
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Labels: Battlefield, FPS, Mods, Star Wars
Sonic sent me a note about this a couple days ago and I totally forgot to post it thanks to that silly little "AOC" beta.
Anyhoo, their official website be below:
http://zombies.totalgamingnetwork.com/
And just some info:
THE MOD IS HERE!
The official Release is Official!
Anyone can now download the mod and upload it to your server and run your own zombie server.
Whats different from this to 82ndID?
You wont be getting the music when there 15% hunters left :( 82ndID only
You wont get the Kill counter i.e. Ultra kill, God like. :( 82ndID only too.
You wont get the special Admin tools that our admins use to burn/switch peoples team.
But we have a nice thing for our true fans :)
We will be Selling Servers with custom features like the Admin tools and constant updates, every time there is an update. you will get it!(more info on the forums)
DOWNLOAD HERE!
Post your Comments here on the forums!
Posted by
Gamer Girl
at
4:32 PM
0
comments
Labels: Call of Duty, FPS, Infinity Ward, Mods
Yay. I'm not sick any moar...and here be some new info about the Zombie Mod from the COD Forums:The http://cod4zombies.com Call of Duty 4 Zombies mod team has recently released a new beta version and also have some new zombie skins to show off. Check it out below:
Looks good! Where by my Zombie machete!?
CoD4 Zombies Beta3 has been installed on the US and UK 82ndID Zombie servers!
In this new version we have added:
• Ranks system = Build your rank like the normal game
• Added a loud sound to when the round restarts.
• Added more admin tools (for us admins only)
• Renamed Hunters to Survivors
Fixes:
• Invisiblity glitch fixed
• Invinciblity glitch fixed
• Zombie character when hunter fixed
• No weapon when spawning fixed
• Round not restarting when last Survivor leaves or gets kicked
Here are the temporary character skins. Skins by: Jb.Wyatt, render by: Seven.
IP: 64.34.213.105:28960 (US)
IP: 78.129.143.72:28960 (UK)
So if you're interested in trying out this new version of the mod, be sure to connect to one of the IP's listed above. You can also visit their website: http://www.cod4zombies.com for all the latest info.
Posted by
Gamer Girl
at
11:21 AM
0
comments
Labels: Call of Duty, Infinity Ward, Mods, PC
I noticed a bunch of new player made maps had come out recently that didn't consist of a square with a blue strip and a tanker truck, so today, myself and a few clannies went to visit the Hooters All Modded Map servers. I don't remember what it's called, but the IP is:
Posted by
Gamer Girl
at
1:16 AM
0
comments
Labels: Call of Duty, FPS, Mods, PC
Per the Coach of the COD Zombies Website!:
Posted by
Gamer Girl
at
11:09 AM
0
comments
Labels: Call of Duty, FPS, Infinity Ward, Mods, PC
Reading through CharlieOscarDelta and noticed some work being done on a zombies mod by a dude named Seven (with backing from the 82nd Infantry Division), so a few of us decided to go visit today for the first time.
The IP for those on the PC is:
64.34.213.105:28960
And you can join the COD4 Zombies community through:
http://www.xfire.com/clans/callofdutyzombies/?process=invitation&accept=Join
Basically, you start out as one of the few, the proud, Marines or SAS, and a few lonely little zombies come after you...of course, once you're bitten (or knifed in this case), you turn into a zombie yourself and go a Marine hunt. DERICIOUS? DERICIOUS!!
Anyhoo, I was looking for a change of pace so I logged in and happened to barge in on Seven trying to film some footage for his Zombies promotion video. (Hope they got my good side.) Unfortunately, that was put on hold after about 30 minutes because morons can't follow directions and go north when asked.
So play starts. All the Marines/SAS find some gay ass camp spot reached by jumping off a roof to a light post to an air conditioning unit and off the backboard nothing but net to shoo away the zombies with bullets. HOWEVAH, you eventually run out of lead and then...it's on.
While I found it quite exciting to blow a zombie's face off with a shottie, I then learned the joys of rushing into a horde of camping humans and knifing them one after the other...after the other.
<3
So yes, try it out and help out when they ask you.
I think zombies need zombie jumps though. :( (And little zombie airstrikes.)
It takes a little bit to get used to, but it was definitely a nice change of pace. Lots of potential!
And then I found out about some Carentan mod they're working on...
*drool*
Posted by
Gamer Girl
at
4:55 PM
2
comments
Labels: Call of Duty, FPS, Infinity Ward, Mods, PC