Friday, November 13, 2009

AOC: Brand New Subscription Bonuses

After their first kinda' "fail" attempt at winning folks back with a free 2 week "Return to Conan" campaign, here comes Funcom again, but this time, with promises of CBs, gear and expansions! So if you haven't tried it and want to give it a go...or if you're soooooooooo desperate for a game, check it out!

If you choose to purchase additional gametime during this campaign period, you will receive:

Subscribe for 1 month and get one week of additional gametime for free
Subscribe for 3 months and get guaranteed access to the closed beta test of The Secret World + the reward above*
Subscribe for 6 months and get the Hyrkanian Headguard, an epic armor piece with a 10% XP boost + all rewards above
Subscribe for 12 months and get the Rise of the Godslayer expansion for free + all above**

In addition we have also increased the discounts on the longer subscription cycles: 3 months gives a 20% discount, 6 months gives a 30% discount, and 12 months gives a 45% discount.
Each bonus item can only be received once per account.

* Access to later stages of the closed beta, date of access to be announced
** When launched in first half of 2010

Thursday, November 5, 2009

MW2: Brand New Trailer!!

So yeah sorry, I've been consumed with and by Aion. *purr*

But there is ONE THING that can break me out of my stupor.

Thursday, October 1, 2009

Mail Call: Get A Chance to Test SWTOR!

If you haven't already made an account at the SWTOR website, get to the choppah!! Do eet nao!! And then make sure to click on the little box that says that you want to be considered for testing. Input your info, have a droid scan your computer and update that info.

Good luck everyone on being selected!

Or should I say, "May the Force be with you."

...

Okay, I won't because I ain't that much of a loser.

Sunday, September 27, 2009

Mail Call: Final Fantasy XIV at the TGS 2009

Pretty pretty Elvaans! I mean, "Elzens." *cough cough*

Follow the link to the TGS 2009 Trailer (JP):

http://jp.finalfantasyxiv.com/

Wednesday, September 23, 2009

MIA in Atreia <3

And loving it.

I know there's a gabamillion Chanters, but who cares. I love it.

See you guys on Israphel. (Asmodian side, of course!)



Also, I got the Aion SDTRK (along with some McFarland Toys knock off Daeva toy) in my CE. What a pretty little theme song to go with my pretty little game.

But more on that latah!

Thursday, September 10, 2009

Aion: Server Names Announced



Many of you have been curious to learn what the names of the Aion servers will be at launch. We've listed the server names below along with their associated time zones. The servers are aligned to those time zones (e.g. affecting fortresses) so that players on the East Coast as well as those on the West Coast can have blocks of game time to play during each server's prime time. Daylight saving will apply at launch.

Before the start of preselection (which begins September 18, 2009), we will also give our fans from the Oceanic region the chance to take part in an online community poll where you can indicate what server you'd pick unofficially if you want to play with your friends and neighbors. We hope to show instant results in the poll so that you can see which server provides you the best chance to meet them.

We are going to post a similar community poll for roleplayers. We have decided not to officially tag servers as roleplaying servers and enforce specific rules on them. However, we do believe that roleplayers are an essential part of our community, and we support their initiative to claim their own unofficial roleplaying server. Aion gives you the ability to create your own chat channel, and we are already seeing a lot of roleplaying groups out there who are defining their own rules and building up their own communities. Take your time to organize your group before the poll goes live, and then pick the server that would give you the best chance to find players with the same roleplaying interests.

We are looking forward to seeing you in Atreia on one of these servers at launch!


North America:


[West] Siel GMT-8/ PST
[West] Israphel GMT-8 / PST
[West] Nezekan GMT-8 / PST
[West] Zikel GMT-8 / PST
[West] Vaizel GMT-8 / PST
[West] Triniel GMT-8 / PST

[East] Kaisinel GMT-5 / EST
[East] Lumiel GMT-5 / EST
[East] Yustiel GMT-5 / EST
[East] Marchutan GMT-5 / EST
[East] Ariel GMT-5 / EST
[East] Azphel GMT-5 / EST


Europe:

[ENG] Spatalos
[ENG] Telemachus
[ENG] Castor
[ENG] Perento
[ENG] Gorgos

[GER] Kromede
[GER] Thor
[GER] Votan
[GER] Balder

[FRA] Urtem
[FRA] Vidar
[FRA] Suthran

Wednesday, September 9, 2009

SWTOR: Hutt Stuff!

I can't help myself. I love Hutts. They're something about them that's so damn seksi:

DC Universe Online: A Sneak Peek from GamesCom 2009

http://www.onelastcontinue.com/10953/gamescom-2009-dc-universe-online-impressions/

If you feel burned about Cryptic's "City of Champions Online," then keep your fingers crossed for "DC Universe Online"!

Source: One Last Continue

dculogo

Back at Gamescom, we were able to meet with Wes Yanagi of Sony Online Entertainment in order to take a look at the upcoming cross platform MMO DC Universe Online for PlayStation 3 and PC.DC Universe Online, Yanagi told us, was designed to be a fast-paced MMO experience from the very beginning of the development process, more in line with the action-style of God of War instead of World of Warcraft’s grind-heavy hotkey system. As he walked us through the character creation process, it was obvious that there’s a great amount of variation with which to customize your character; not only with regards to their appearance, but also how their powers manifest themselves in-game. When creating your avatar you have to select three variables to define your superhero characteristics in order to stand out from your fellow players.

  • Power: This dictates, rather obviously, what type of superpower your hero will specialize in. Will your hero have super-strength like Doomsday, or will they be able to fire out rays of cosmic energy from his bare hands?
  • Source: Where will your hero, or heroine, source their powers from? Could it be in the form of a ring like the Green Lantern, or a secret magical power conjured from the depths of Hell? That’s up to you to decide!
  • Movement Power: This one’s fairly obvious. You can decide to fly like Superman, be athletic like Batman or run with superhuman speed like The Flash, among other options.

dcu3

Another interesting feature with regards to your appearance comes in the form of dynamic co-ordination between your costume and the loot you acquire. When you collect a piece of equipment which would benefit your character; be it a new cowl, material or weapon, it’s automatically configured to match the rest of your outfit. The reasoning behind this, Yanagi tells us, is due to every character under level fifty in World of Warcraft having that ‘hobo’ look due to mismatching tunics and other equipped items. When you replace a piece of your costume with a newer acquisition, the older item is automatically stored in your lair, meaning at any point in the game, you can instantly relive what would essentially be your Golden or Silver Age if you so desire.

After you create your character, unique as they are in the DC Universe, you next need to choose your affiliation. If your personal aim is to one day become an honored member of the Justice League, you might shack up with the heroes. On the other hand, if your desires are more keyed towards personal gain and destruction, the Legion of Doom is probably better for you. Of course, you won’t start out as a member of one of these groups; instead, the higher you progress toward the level cap, the more superhero/villain co-op missions your respective agency will have you participate in. Basically, until you prove your worth to them as a credible asset, then it’s just going to be player factions for you.

The controls for the PlayStation 3 version can be mapped to either a DualShock 3, which was the demonstrated control method on hand here, or you can plug in a USB keyboard and mouse. This is a good feature, as there aren’t many titles on consoles that support the mouse/keyboard combination; not only that, but we were also informed the PC release will also have DualShock 3 support. It all sounds pretty impressive when you consider that it allows people to be able to play the way that feels most comfortable to them on either platform – if you’ve never played an MMO before, the Dual Shock option might be better, while more seasoned PC veterans might prefer to use the mouse/keyboard layout. For the DualShock layout, your abilities (like the aforementioned God of War) are mapped to the controller’s face buttons, with the L2 and R2 triggers switching between offensive and defensive layouts respectively. The currently selected mode, be it defensive or offensive, appears on your HUD at the bottom of the screen; this allows you to chain up your actions, switching back and forth between offensive and defensive actions, in order to kick some severe butt.

dcu2

Missions take place either as a ‘case’ or ‘caper’ depending on your alignment, and the demonstration shown at Gamescom took place in S.T.A.R. Labs with the Joker and Harley Quinn giving the player character a mission to complete. It seemed that a virus of sorts had been unleashed during some form of experiment and ended up infecting the scientists who needed to be taken out as a result. As we watched Wes plow through enemy after enemy, it became clear that DCUO has certainly nailed the combat aspect for an adaptation of the DC Comics license. When Solomon Grundy, Lex Luthor and Bizarro turned up to help his player character take down a large mutant boss, it was certainly an interesting moment. The Joker then gave another mission to Wes; he was tasked to deliver the item to a specific drop off point in what’s known as a ‘FedEx’ mission. Delivery missions in most MMOs are relatively easy, but when Hal Jordan (the Green Lantern, for those of our readers who aren’t up with the current DC lingo) turns up to try and stop you, you know it’s not going to be a walk in the park. Needless to say, Mr. Luthor made short work of Hal and that was it for the end of the mission.

We knew going in that the game was still in the pre-alpha phase; despite this, the level of detail within the title was really quite impressive. If it weren’t for the fact that the game is clearly not finished, the visuals were looking good enough for it to even release tomorrow. Wrapping up our time with Yanagi, we had a couple more questions to ask him regarding DC Universe Online. Most importantly, we made sure to check in and see whether or not the title will be subscription-based or free to play like so many seem to be doing lately. In his response we were given a very strong impression that they are leaning towards the expansion-pack business model, as opposed to the traditional subscription fee although such matters hadn’t been solidified at that point over at Sony Online Entertainment. In another, albeit unsurprising, move the game will feature completely platform-open servers; this means the servers will be cross-compatible between the PS3 and PC versions, no matter where you play. Whilst this is all well and good, Yanagi neglected to further elaborate on the means through which the game will be making its money. Whether it ends up with a Free Realms-esque microtransaction service or a more Guild Wars-inspired system of free play supported by numerous paid expansions, we’ll do our best to keep you updated as time goes by.

Ahhh yeah! No hobo look for me!

Tuesday, September 8, 2009

APB: Beta News

APB beta "weeks not months away"

APB, the cops-and-robbers MMO by Crackdown creators Realtime Worlds, will go into closed beta testing within "weeks", a spokesman told Eurogamer at last weekend's Penny Arcade Expo in Seattle.

"We're weeks rather than months away from starting closed beta," community officer Chris Collins told our Tom after showing him an extensive demo of, according to Tom, "slick" gameplay.

APB beta registration is open if you want to stand a chance of trying out some open-world multiplayer driving, shooting, thieving and customising.

APB is due for release on PC "early" next year, with console versions under consideration but unconfirmed for release (as is so often the case with MMOs). EA is handling publishing duties. The game won't require a subscription to play.

You can read more about it in our E3 preview - or wait a couple of days for Tom's full report on the PAX demo, including an unexpected dose of the hot Mark Rein action we know you all like so much.

Friday, September 4, 2009

Aion: Letter from Aion Producer Brian Knox on Open Beta

Letter from Aion Producer Brian Knox on Open Beta

September 3, 2009 2:07 PM

Hello!

Welcome to the Open Beta Test for Aion in both Europe and North America.

Below you will find a list of the major changes and additions to Aion since you last participated in our Closed Beta Test. We have done our best to provide a comprehensive list of changes. The Open Beta brings the game content up to the 1.5 patch that is available in Korea; the same updates that were made to the Korean live servers are being implemented here, as well. While there may be some differences when comparing the official NA/EU notes to fan site translations of Korea's official notes, the game content is the same.

Not only does Open Beta bring a number of game improvements and additions, you'll also notice that we had a major terminology overhaul to complete our effort of Westernizing the game. Many skills and items have changed since the Closed Beta Test and should be a welcome surprise as you explore the world.

While we feel the Open Beta version will provide a complete experience, we wanted to note that this is not our final update before launch. Our launch version is in internal testing, and it will continue to flesh out the 1.5 update with the help of your feedback and experiences in Open Beta.

Please remember this is an Open Beta Test, and while our goal is to provide you with a flawless Aion experience, there are behind-the-scenes infrastructure tests happening to prepare for launch. One very important area that will affect everyone is that we will be balancing races as folks rush to log into the servers. As a result, you may get a "This race cannot be created" message because that server is starting to become unbalanced. It's important to us that we try and keep a balance of the races during the Open Beta of Aion. If you come across this message, please feel free to try another server or wait until the server balance has tipped back.

Another hot topic has been our Web site and whether we will be bringing over some of the services that Korea has provided to their community. The short answer is yes! Just like the PowerWiki, we will be bringing some of these services to our own site. We hope to begin rolling them out in the coming weeks.

Overall, we are very excited for Open Beta - it is a culmination of a lot of effort and the feedback of our community. For example, one of the most requested features during Closed Beta testing was a suggestion to use the left mouse button to change the camera. We also added more content both in the persistent game world and in instanced dungeons. You'll see this change and many others were added in this game update, including:

1. New Areas: Theobomos (Elysea) and Brusthonin (Asmodae)
2. New Instances!
3. Over 40 new default faces have been added to character creation.
4. Increased PvPvE rewards
5. UI changes (click-to-move has been disabled by default)
6. New items!
7. New skills + increased balance
8. Tons of new quests.
9. Advanced Stigma Stone System
10. Chat Channels
a. Class
b. Region
c. Looking For Group
d. Languages

Find a full list of patch notes here.

With this update there is a lot of great content and a very fun world to explore, and we hope that during Open Beta you will experience the magic that is Aion.

Open Beta starts 9 a.m. PDT (5 p.m. BST, 6 p.m. CEST) on Sunday, September 6th.

Brian Knox
Producer, Aion


You Play Like A Girl

Noob Tube

I was playing a little COD4 the other day on Vacant when all a sudden some heated bitching about a noobtuber scrolls up on my screen:

"You fuckin' noobtubing pussy."

To those familiar with FPSes, pillow talk like that is pretty normal and actually, pretty tame faire, especially for the COD4 crowd. But for those of you who prefer MMOs and aren't familiar with FPS terminology, a noobtube is usually an over powered but easily accessible weapon that takes little to no skill to use (for example, a rocket launcher or grenade launcher with sexy splash damage that you kinda' sorta' mabbe' aim in a general direction and rack up kills with.)

I don't think much about it, since I've heard much better and much more original insults with that one, usually involving someone's mother, a donkey and some cheese.

"You can't aim so you gotta' fuckin' use the noobtube, you fuckin' noob?"

I check the score. The noobtuber's only rank 14/55. He probably hasn't been playing very long, and when you start, you pretty much got the noobtube and nothing else perk wise.

I continue playing, hear some more bitching and drop an Airstrike on B since lots of idiots like to hide there in them weeds. Score! Here comes my Chopper.

And then, something that catches my attention.

"You play like a fuckin' girl."

Whoa whoa whoa whoa.

I check the leader boards.

I'm second. Where are they? Ohhh, both somewhere on the bottom on a 32 man server.

And oddly enough, I get ticked. Ticked enough to speak out.

At the end of the game I type, "You just lost to a "shitty" girl, moron."

(I know I know, not the wittiest come back, but you don't have a lot of time to type between rounds!)

* * *

Some believe that women gamers simply don't exist, a myth like the mighty Chupacabra. But in truth, WE ARE OUT THERE--we're simply stealthy and elusive. Like a Ninja (or should I say Kunoichi), or better yet, the magnificent Jackalope.

You see, the majority of competent female players tend to keep quiet, going about our business whether it be topping the DPS charts, dropping air strikes on vital choke points or "melting your face" without ramming our gender down your throat. We are "gamers" just like anyone else as opposed to "ZOMGZ TEE HEE grrl gamers," and the few that you do encounter telling people to "LOL Stop shoting, I'm a girl," or "My DPS is low because I'm PMSing ^^" are the vocal minority that give us all a bad name.

We are confident in our skills and don't need to use gender as a crutch, we can get our own Epics, and we aren't just cannon fodder for your AK-74u.

So the next time you're online someone calls you a "girl" think about it.

Is it really THAT bad to play like a winner?

XD

Wednesday, September 2, 2009

WOW: Faction Change Service Now Available

Sass: http://forums.worldofwarcraft.com/thread.html?topicId=19717481652&sid=1&pageNo=1


  • Faction Change Service Now Available 09/02/2009 04:44:03 PM PDT
The new World of Warcraft Faction Change service is now live. As we mentioned previously, [ http://forums.worldofwarcraft.com/thread.html?topicId=18031079410&sid=1 ] we’ve been in the process of developing a new service for World of Warcraft that will allow players to change their faction from Alliance to Horde or Horde to Alliance for a fee. After purchasing a Faction Change for a character, a player can choose any race of the opposite faction that is compatible with the character’s class. For more information on the Faction Change service, please read the FAQ, [ http://us.blizzard.com/support/article.xml?locale=en_US&tag=FCFAQ ] or visit the Faction Change page [ https://www.worldofwarcraft.com/account/faction-change-intro.html ] to get started.

Based on further community feedback, we have also decided to offer a race change service in the future. Players who choose to switch races will be able to change their race within their same faction and class. Additional details will be released at a future date.

MW2: "Leaked" Co-op & Single Player Game Play

Herky jerky, but still sekasi!



Go go fellow gamer geeks cheering in the audience. (But kinda' sad.)

Tuesday, September 1, 2009

Stallone readies for fifth 'Rambo'

Source: Variety

John Rambo's officially readying for a fifth mission.

Nu Image/Millennium Films has greenlit the franchise's fifth installment, with Sylvester Stallone starring and directing, repeating his duties from 2008's "Rambo."

The upcoming project's storyline revolves around Rambo fighting his way through human traffickers and drug lords to rescue a young girl abducted near the U.S.-Mexico border. Production will start in the spring.

The film will be produced by Avi Lerner, Kevin King Templeton and John Thompson. Danny Dimbort, Trevor Short and Boaz Davidson will exec produce.

Stallone had indicated in interviews that a fifth Rambo was in the works. He teamed with Nu Image/Millennium on the 2008 project, which grossed $42 million domestically and $113 million overseas.

Nu Image/Millennium is in post-production on "Expendables," starring Stallone, Jason Statham, Jet Li and Mickey Rourke. The actioner's set for release on April 23 through Lionsgate.

Rambo first appeared in the 1982 pic "First Blood," followed in 1985 by "First Blood II" and in 1988 by "Rambo III."
WTS Wheelchair sporting a .50 Cal.

MW2: New MP Game Play Vid

WOWOWWOWOWOWOWOWOWOWWOWOWOW.

Soooo hot. SO FUCKIN' HOT. I cannot wait for this.

Friday, August 28, 2009

Open beta client now available for download!

Open beta client now available for download!

August 27, 2009 4:56 PM

Following our recent announcement regarding the commencement of Aion's open beta, we have taken steps to ensure a smooth setup and preparation process for all participants. While our Launcher will incrementally update your client, the new and patched Aion open beta client has been distributed to a select few partners around the web to prepare for our open beta test. To get your hands on it, you may visit FilePlanet or download it from GamersHell (available later this week).

We have also added a new option that the Aion community has long anticipated: downloading the full open beta client via our BitTorrent tracker (md5 checksum). We have even arranged for a torrent patch for those of you who already have the closed beta client installed but want to get prepared for open beta!

As added extra spice, FilePlanet will--in addition to distributing the client--be giving away a load of open beta keys starting on Tuesday, September 1, 2009. Get on the starting line if you do not have an eligible Aion account already! Eligible accounts include any previous closed beta participants and those who have preordered or prepurchased Aion.

Remember to update your Aion game password if your Aion account was created prior to July 29, 2009.

Blizzcon: WoW Cosplay At Its Best



I'm going to order me a Meeting Stone costume for Halloween fer shure!!

Thursday, August 27, 2009

Aion: Open Beta, Pre-Select and Headstart Programs

Are you ready to rumble?

Aion's Open Beta, Pre-Select and Headstart Programs

August 27, 2009 8:56 AM

Within the next four weeks, we will treat European and North American gamers to two opportunities to jump into the world of Aion and explore Atreia as Asmodian or Elyos characters ahead of its release in Europe on 25nd September and North America 22th September. Aion's Open Beta Test featuring version 1.5 will take place 6-13th September and will include numerous Western enhancements, including improvements to Aion's innovative character customization with a host of Western styles, as well as new zones, instances, skills, quests and continued game balancing and improvements. Open Beta will retain a level cap for both Elyos and Asmodians characters at 30 allowing players to focus on getting to the same level so they can explore the lands of Atreia together, as well as the Abyss.

Players who have pre-ordered Aion will be treated to a Pre-Select and a two-day Headstart period giving them the opportunity to explore, organize and progress through the game prior to the official launch. Pre-Select will take place on 18th September, while Aion's Headstart will begin 20th September. Players can still participate in the Aion's Pre-Select and Headstart programs by pre-ordering the game through several participating online and brick-and-mortar retailers.

Wednesday, August 26, 2009

MWLL: Weekly Update XX - August 09/03

Saus: http://www.mechlivinglegends.net/content/view/380/1/


MWLL Weekly Update XX - August 09/03
MWLL news
Written by AoP
Sunday, 23 August 2009

Welcome to the 20th Weekly Update by the team of MechWarrior: Living Legends, a Crysis total conversion modification, which covers the activities of the third week of August of 2009.

This week's update features more texture work on the Clans' war machinery: the Mad Cat MKII has received its textures. In addition, we're presenting to you some of those things that will make MWLL Maps appear to be populated and fill them with life - some of the new level assets. As usual, several screenshots from the weekly playtest conclude this update.



Textures done: Mad Cat MKII

Last week, you've seen the Clans' Mad Cat/Timberwolf and Vulture at this place. This week, we've got the Timberwolf's bigger brother for you: the Mad Cat MKII in all its shiny new glory.


New level assets

Filling huge maps like those you'll find in MWLL is not an easy job. Level assets certainly have their fair share in creating a map's atmosphere. New ones are being added constantly and the two screenshots below show some of the most recent additions. Also, don't let the shots confuse you: they're being shown on SA_Extremity, but there's good chance you might encounter some of these on other maps, too.


Playtest Impressions

Again, here are a few pictures from this week's playtest.

MechWarrior 4: F2P Coming...Soon (TM)

I keep checking back at MekTek, but it seems that they're still working on upgrading their servers in anticipation of the traffic they expect to receive when they finally do put up MW4 for free. Here's the latest (kinda' old still) news about the process:

Mechwarrior4 FREE Release Update

Posted by Vam, Saturday, 15 August 2009 06:57 Comments(0), Read all Well folks its certainly time for an update regarding the the FREE release of Mechwarrior4 recently announced. I figured it would be worth mentioning considering this is the weekend of GENCON 2009 where all of the major players in the Mechwarrior and BattleTech world are expected to converge on Indianapolis this weekend. We have been receiving a wealth of requests for information regarding this release from gamers both young and old. As a game fan community development site such as MekTek, receiving such honor to release a million dollar product developed by Microsoft may be one thing but delivering on this release successfully is another. Currently, MekTek is working around the clock on pretty much everything in preparation for this free release. There will be a second media blitz when the release is ready as both MekTek and the release partners want to ensure the word travels far and wide regarding the official release. Also expect to see more info regarding partner developments around this time on BattleTech.com.

The reason we did not re-package the ISOs of Mechwarrior4 and release the game as is right after the release of the announcement is because we simply were not prepared. The news and announcement of the FREE release happened very quickly and was dropped in our lap almost as quickly as it was dropped in yours. Since the announcement, we have been diligently preparing for the release of Mechwarrior4 which has all of the digital protection mechanisms removed. Along with this development we have also been working on our MekMatch software. For those of you not familiar, MekMatch is a reverse engineered protocol developed for match making services in Mechwarrior4 by MekTek. This service was developed after Microsoft terminated the Zonematch service which officially supported Mechwarrior4 multiplayer. Our MekMatch software needed a serious overhaul to handle the amount of traffic we expect on our servers when the game is released. MekTek also plans to include MekPak3.1 with the free release of Mechwarrior4 which includes an additional 100+ new battlemechs, dozens of new weapons, maps, and other content developed by MekTek. The distribution will come as a single file self-installable which will be initially downloadable via torrent trackers and later provided in multi part volumes, ISO. Finally, MekTek is also releasing a new application which has been in development since this announcement which provides the community with the latest patches and software from MekTek. This software will greatly simplify the patching process of Mechwarrior4 and allow MekTek to push updates, such as our MekPak4, to the Mechwarrior4 community much easier than in the past.

The unfortunate aspect of all this great news is that all of these new developments could have been ironed out before the announcement but they were not. Our partners felt an initial announcement was necessary and so did we. We plan to release Mechwarrior4 for FREE when developments are completed and considered stable. We are also waiting on legal paper work from lawyers and as anyone out there that has worked in the professional industry knows, something of this magnitude takes time on all fronts. MekTek is not receiving any financial support from the partners regarding this release and obviously no one can quit their daytime job to get the job done faster either. The release has entered beta status and will be delivered to the world very shortly. MekTek is supported through donations from our community and thus far we have received 50% of our goal to cover server infrastructure costs. We hope the community will continue to support us during this very busy time to ensure we have the best possible hardware in place for this release.

Thanks for supporting us folks, while we work hard on something new and shiny, for everyone, for FREE!
So, let us continue to be patient, and if you want, go donate!

Tuesday, August 25, 2009

FFXIV: Extra Screenies, Monsters and Moar

http://game.watch.impress.co.jp/docs/news/20090821_310015.html

Some images of note:

The Tailor (that you transform into a la JEM, but equipping a Sewing Kit.)


And my fave, the Sabotender (though, this one isn't as cute as the old ones):

FFXIV: Famitsu Interview With Hiromichi Tanaka

After reading all those Famitsu articles drooling over the leaked gameplay footage, I'm really really looking forward to getting my hands on FFXIV. I plan on dropping everything--and I mean everything--to play it, and yes, I'll even sacrifice my little Elvaan WHM for the cause.

Ahhh, here's to rumours of the OB taking place in September being true!

Saus: ZAM

As Hiromichi Tanaka, producer of Final Fantasy XIV, hacked his way through a demonstration of a "Puk Extermination" Guildleve quest, Famitsu flanked him with some questions about their presentation and what it says about the state of the upcoming MMO.

Read on to see the full story and discuss it in the ZAM forums.

In the gameplay videos, we saw some people fighting dodos and others fighting puks. It turns out that the full scope of the quest requires one to defeat dodos until puks appear. Tanaka states that this is just one of the many ways they will incorporate puzzle-solving elements into Guildleve quests. Also, while there may be an expansive area to explore, later builds of the game will display your targets on the map, so finding those puks that need exterminating will be much easier. As an alpha version, the demo at Gamescom did not include this feature yet.

When the interviewer remarked on how beautiful the graphics were, Tanaka took the opportunity to give some hints about how powerful they will become. It turns out the background scenery was heavily compressed for the demo, and will be greatly improved to the point where individual trees will be rendered far into the distance.

At this point, Tanaka begins attacking some dodos and moves on to discuss the battle system. In Final Fantasy XI, the player would select the attack command and enter an Auto-Attack mode. To spice up the flow of battle, Final Fantasy XIV will require players to select commands each time they attack, and the combination of commands they choose will determine the technique they use. This will put all new emphasis on strategy and keep players engaged in battle.

Action Commands, as Tanaka calls them, are lined up along the bottom of the screen as icons. Those who are grumbling about a passing resemblance to World of Warcraft will be happy to know the layout is tentative and certainly subject to change. The current setup has players selecting an ability from the from the bottom which then appears as a command in your gauge. There are two gauges - one for the left hand and one for the right hand. For example, the character that Tanaka was controlling had a shield in his left hand, so the left-handed gauge had shield commands registered to it.

To activate an ability, the player needs to store up their "Action Gauge." The strength and accuracy of a technique can be further increased by storing up the "Power Gauge." The "TP Gauge" also makes a return, which when full will alter the effects of your technique in a variety of ways. The TP gauge will increase when the player attacks or is attacked by an enemy. During this explanation, Tanaka unleashes Red Lotus Blade with a grin, much to the delight of the interviewer, who immediately recognizes the sword technique.

Magic will be used the same way - through Action Commands - but will only be available if you are equipped with a weapon that allows their use. Swords give sword-based abilities and staves will give magic-based abilities. Also, there are skills that cannot be used until you have acquired enough skill in a particular weapon. In total, you can line up 10 commands in the bar of icons along the bottom. However, in future versions Tanaka states they intend to include a macro system, so players can customize and combine their favorite abilities to their liking.

Another bit of customization, to which players are responding positively, is the ability to drag-and-drop the various info boxes around the screen. There are default positions for each piece of the UI, such as Action Commands, player status, chat box and party status. These will all be movable, and the chat log will be fully adjustable as well. The camera position will have options as well, although the main position will be an over-the-should third person perspective. Tanaka expects there to be three different camera angle to choose from in the final version.

When asked why they decided to go with this battle system, Tanaka explained that first and foremost they wanted to get players more active in battle, which the auto-attack system discouraged. Final Fantasy XI focused on each job having a clear role, with players designing parties around combining those roles. However, in Final Fantasy XIV, they wanted to develop a system where players could easily enjoy the game alone, with a friend, with three people or more. The system is built around the concept of meeting each player's own playstyle.

Tucked in next to the Action Commands, the interviewer noticed a smiley face, which Tanaka revealed was a set of emoticons. In Final Fantasy XI, players were limited to creating emotes through text, but Final Fantasy XIV will provide a set of graphical smileys for users to express themselves. In addition, there are the motions that we all saw displayed in the video at Gamescom. According to Tanaka, these were created through the use of motion-capture technology. However, capturing facial expressions proved too difficult, so the developers ended up designing those manually. Unfortunately, players cannot use full-body emotes during battle at this stage.

At this point, Tanaka finishes up his quest and warps back to the starting point of the Guildleve and moves towards the Aetheryte. Although prevalent in the demo, transportation via Aetheryte will not be so common in the actual game. The majority of their use will be involved with the Guildleve system, as players need to travel to the site of the quest and back again. However, like the user interface, a lot can change before the final game is complete. Tanaka says the game is likely only 40-50% complete at this stage, and the demo cut out basically any elements that were not essential to displaying the Guildleve system. The main focus of the presentation at Gamescom was to show players how Guildleve worked, and how it delivered quests that were enjoyable and light on time. However, this is not to say things will be all fun and games. While the quests shown to players took only 15 minutes of their time, there will many more quests with varying levels of difficulty and time requirements. In addition, there will be hordes of other monsters roaming the countryside that will be sure to make completing your intended task a little trickier.

Tanaka admits that showing off an incomplete game can draw criticism from disappointed players, but he hopes that others may show praise for how far Final Fantasy XIV has come. Currently, the most advanced portion of the game is the graphics, so there are many areas that many completely change before the release date. The idea is that Square Enix will showcase new portions of the game as they continue development, allowing players to experience individual content before a complete beta is put together. While in Germany this meant a playable demo at Gamescom, there may be a playable version that users sign up to try out in Japan, more like, as Tanaka put it, a giant focus group. Players will be added gradually, and once the game is polished enough, and there is a solid base of users, they will initiate an open beta.

Whatever the shape it will take, Tanaka uses his closing words to assure fans everywhere that everyone will get a chance to play a demo of the game, saying, "The fruits of our labor are finally coming to bear, and the development team is working hard to get the game ready. We're planning to let everyone get a shot at a playable version like we have done here in Germany, so please look forward to it."

Source: Famitsu

Diablo III: I Cast Magic Missile!

...At the darkness!

Sunday, August 23, 2009

WoW: Worgen Transformation Video

Since I'll NEVAH defect, it was kinda' cool to watch. Can't wait to kill them on my Goblin Priest.

Friday, August 21, 2009

SWTOR: GC 2009 Walkthroughs!

Just a little something to whet your appetizzles! (I didn't' see no sexy Hutts though.)

Part 1: (Cinematic Dialogue & Bounty Hunter)

http://www.youtube.com/watch?v=TbQT8Jdc_RA


Part 2: (Smuggler & Sith Warrior)

http://www.youtube.com/watch?v=jRETcv6NUnE

Part 3: (Flash Points & The Choices You Make)

http://www.youtube.com/watch?v=TQhBdMGFDOw


Part 4: (Team Work & Lewtz!)

http://www.youtube.com/watch?v=_h0EWkMtyQs

Someone come mop up my slobber!

Champions Online: Beta Now Open to All

And you can check it out at FilePlanet:

http://www.fileplanet.com/promotions/champions-online/beta/?_cmpid=fp191

See for yourself if the game is truly innovative, or simply City of Champions!

WoW: Cataclysm Expansion Confirmed

And the info is all here:

http://www.worldofwarcraft.com/cataclysm/

Woo!

And the Trailer:


I noticed that you could play a Goblin Priest, so guess who'll be switching up when the expac hits. Mwahahahaah! Little goblin on a fat kodo!

Thursday, August 20, 2009

FFXIV: Updates from GameCom & Leaked Gameplay Footage!

Read it all here:

http://www.ffxivcore.com/index.php?/topic/424-ffxiv-at-gamescom-updated-all-the-time/


I'm totally jealous. Looks like they had a playable and polished version there.

And the vids? Sooo sekasi!!

Some leaked game play footage!

Wednesday, August 19, 2009

Aion: 1.5 Trailer From Games Con!



Where's my Aion Count Down Clock?

Champions Online: First Impressions

Let me begin by saying that it took me pretty much half of Monday to get the game working. Yes, the Patch servers were being hammered (it's expected in any game), so I don't hold that against Cryptic, but I do feel gypped that I had pre-loaded an unbeknownst to me broken ass copy of the game from FilePlanet like a good little lemming, only to find out I had to download another version. That was also broken. Slightly. Add into the mix that it took about three hours to download the final 200 KB of a 74 MB patch (it would restart itself at 99.6% over and over again), suffice to say I wasn't a happy camper.

But I, like many others, trudged on, after a good 12 hours, made it to a shitty loading screen with a giant flaming monkey on it.

Queue my internet crapping out on me.

Yay!

So, in rolls Tuesday and I finally begin to make my character.

Character Customization: As promised, Champions Online has an extensive Character Creation System. It's pretty awesome, down to adjusting just whether you want your left or right eye pupiless or what not, to the cool looking 'Mecha options for your Super Hero Gundam dude. But if you have ever played the CoX series, you will not be *that* impressed. For as many things they added to adjust, it seems that Cryptic also recycles as much from CoX which while annoying, is not a game breaker in anyway. Additionally, I found the face selection--even with the sliders--lacking, and that only by scrunching the crap out of my character's face (I had to use a Mood to trick it), could I make an Asian sort of character. Plus, I couldn't really give her anything but ho bag skin tight pants, which wasn't the look I was going for. On the other hand, there were more power sets to choose from, from Force to Sorcery to Gadgetry and more, so I ended picking up dual blading, just because it seemed to go with my whole generic Asian super hero concept.


Graphics: I wasn't that impressed with the game world that I saw, and I did have stuff jacked up to the highest setting that I could. The environment looked cardboardy and plain to me, but I think that's because you can't get that detailed when you can break most of the scenery (lamp posts, boxes, rubble etc). As for the character models, the faces really aren't that great, but the over all characters themselves, and the effects surrounding them look pretty nice, in a cell shaded way.


Gameplay
: Once your character is made, you get thrown into a Tutorial area, just like in CoX. You begin with 2 skills, an energy builder, then a bigger attack you can only do if you have enough energy. That means that you're always attacking, and the more energy you have, the more you can chain in your bigger and stronger attacks, ultimately ending a mob's life with a huge finisher. Pretty simple, and very fast paced--no real standing around in this game. You also have a "block" button, because every so often, mobs will do a BAM! or some other cheesy Batman Comic Book SFX attack which does a ton of damage. You will get ample warning, not to mention this giant bubble above your enemy's head.

As you level, you get talent points to buy more abilities, improve your abilities, add stats and so on, so forth, and as you do improve your skills, they get flashier and flashier. Pretty sweet, though some of the skills kinda' suck, but I imagine, those are a work in progress. You also get a travel ability at level 6 (pretty fuckin' soon), ranging from the standard super jump, flying, and then, tunneling. Like a mole. Stupid looking yes, but it gets you there and safely.

Leveling: Questing is done through the standard kill, collect and FedEx quests. AND, if you've ever played WAR, a complete and utter rip off of the PQ (Public Quest) concept, except without the ability to win sweet lewtz. It seemed to go pretty fast though, leveling you up within a handful of quest turn ins.

Lewtz: Since your outfit is whatever you created in the Character Creator, there's no real "gear". What you instead get are items you "socket" into primary and secondary categories. These are 1X each of a Primary Offense, Defense and Utility socket, then 2x each of a Secondary Offense, Defense and Utility. And example item would be, Wand of Magic Missile, Primary Offense, +10 Nerdiness +5 Geekiness +1.5 Spell Damage. A secondary version of this would be weaker.

PVP: Can't write much about this as I don't know how the PVP is first hand (the days I was playing, the queue was broken, but from what I read, it's not a huge part of the game). There is a camp of those who have tried it say it's super (no pun intended) fun...while the another group blames it for causing a bunch of unnecessary nurfs to their PVE power sets and hate it. I'd like to try it later on this week before the end of Open Beta to make a decision for myself, but I'm thinking big ranged boomers will dominate over charge-less melee types like myself.

Miscellany: WTB new voice actor for Witchcraft. Oh, and you can't play a villain, which is much much MUCH more fun. And probably reserved for an expansion of some sort. (Maybe you get to play as your Nemesis in the future? Hmmm?)

Overall: I played CoV for quite a bit a few years ago. I loved my Mastermind, and I loved seeing the goodie goodie two shoes Super Heroes get beat the fuck up--unfortunately, after a little while, for a hard core gamer like me, there's only so many times you can beat the same Super Heroes the fuck up, so I moved on. And CO, unfortunately, gives me the same feeling. Don't get me wrong, the game itself is quite a bit of fun...as in a burst of fun. But will it have long term potential? (By which I mean, longer than it takes to create your character?)

The other thing that I've been alluding to, is that Champions Online is nothing really new. If they said CO was the new expansion for CoX, I wouldn't blink. I bet if you got someone to play COX and told them it was CO, they wouldn't blink. Heck, even the names, CO and CoX are similar. The gameplay and ideas are just not that new to me. That being said, if you haven't played the CoX series in the past, you'll probably appreciate CO much much more than me. As for whether or not it will make you want to plunk down money for the game, a sub AND THEN possibly the in-game shop too...is a whole other can of worms.

And I happen to hate worms.

But still a week to go before the end of Beta. Maybe Cryptic will find a way to WoW me. ;) Or maybe WoW will WoW me again with some seksi reports from BlizzCon.

Monday, August 17, 2009

Champions Offline: The Patcher Boss Strikes!

I've had this downloaded for almost a week now and boy, was that a mistake. I guess Cryptic decided to release a different version of the download half an hour before the game went beta live and screwed the diligent folks. Silly me for thinking ahead.

And if you decided to download late, don't worry, the Patcher is fucked up too, so if it even starts up for you, you're in for a treat.

But first, a fix for anyone is in the same fail boat as me:

Patcher fix. has worked for me!!
Ok to much dismay and typical mmo release fashion.. champions online launch was far from flawless.. anyone who downloaded the fileplanet pre release before, you're slightly luckier then anyone who didnt.

Basically 2 weeks ago they released a pre launch was about 1.8gb to download and unlocked today, today they sent another prerelease version to fileplanet which is 1.9gb to download and was uploaded and hosted pretty much 5min before the game went live for open beta... if u did download the old version, you need to download the new version too, if u didnt download the old version, u have to download both versions to get the game to work with minimal frustration.

basically you have to install the old version first, then run the launcher, cancel it straight away and go into your game folder. in the folder

C:\Program Files (x86)\Cryptic Studios\Champions Online\Live

or wherever you installed it to, you will see a heap of .hogg files, you need to cut these and paste them in the directory below overwritting the old files

C:\Program Files (x86)\Cryptic Studios\Champions Online\Live\piggs

you will notice not all of the files will be overwritten (as in, they may have been left out of the release, who knows it's a mix up either way i'm guessing) and if you attempt to patch now, there is another 985mb waiting for you. at this point what you need todo is install the newer version of the beta client over the already installed game

go back into the

C:\Program Files (x86)\Cryptic Studios\Champions Online\Live

folder and you will see those .hogg files in there again, cut and paste them into the same folder as before overwritting whatever isnt already there and then you should be good to start the patcher and find you only have to patch about 78mb which ill pause at regular intervals causing you to close and reopen the client untill it's completely updates and playable
I had to repeat this process twice because I soon found that the last step just ruined everything I had previously done for me. So just ignore it; do not go copy pastaing if you don't see any files, just run the patcher after you install the new copy of Champions.

Now let's talk about patching shall we? I kid you not, I only had 74 MB to download, but it's been about, ohhh, 3 hours now and I'm only at 35 downloaded. Again. Yes, since the patcher randomly decides to STOP THE FUCK UP AND NOT DOWNLOAD WITHOUT WARNING ERASING ALL YOUR PREVIOUS PROGRESS, you have to be on the ball and keep closing it, and reopening it again until it decides to load everything up. Trust me, this is HOURS of fun. Better than having to watch "Legally Blondes" or the fuckin' "Hannah Montana" movie.

So in the meanwhile, I've been reading all the Open Beta reviews that have been showing up, and WOW, there are a shit ton of bad ones. I asked my friend who skipped work and managed to get his game going in 7 hours as opposed to my 12, how it was, and he said, "If you like CoX, then you'll like Champions. You'll spend hours on the character creation alone."

And so I sit here, leveling my lowbie Warrior in hopes that maybe, sometime tonight, I'll get a glimpse at all the shit I'm missing. :(

AOC: Your Account Has Been Frozen


Dear Age of Conan customer,

We are sending you this mail to notify you that the subscription period for your account XXXXXXXXX ended on August 09, 2009.

Once you are ready to continue your adventures, please log in to https://register.ageofconan.com to reactivate your account. Your friends and enemies in Hyboria await you.

We wish to thank you very much for spending time with us and we hope to see you again soon.
And my love affair with "Age of Conan" is finally over.

Again.

I had really hoped that things had changed for the better. As I wrote when I first came back to Hyboria, Funcom did a great job fixing all little problems with loading, zoning and questing that caused super nerd rage on the forums when the game was first released. But once again, these are things that should have been there in the first place, not a year later. Sure, they added one area, and as pretty as it is, it's just too little too late. I couldn't bring myself to continue leveling--I had no drive, because even the "fixed" gear, was still kinda' off. (And ugly as sin.) My ToS didn't even have any new fatalities. Even worse, no new dances! BOO!

And try as I might to find a raid, I couldn't find anything going, much less a mini-game to get into. I sat in queue for about an hour and nothing but the same guy screaming over Global to get more 80s to sign up. The game felt so deserted from how it I remember it when I first played.

So will I be going back when the expansion is released? Absolutely not. Not unless it's for free, just to see what they've done. And even if it were free, I just don't know. Funcom broke my heart with AoC the first go around, and it broke it again when I went back.

Saturday, August 15, 2009

WoW: "Cataclysm" Expansion Details Leaked

I won't post it all for you to see since if it's true--IF--it's pretty radical. Not only is the info coming from MMO-Champion though, but it's also nowhere near Tin Foil Hat April Fool's Day.

I will however reveal one sexy possibility: "Flying in Azeroth!"

So if your heart can take anymore, check it out!

http://www.mmo-champion.com/index.php?topic=92919.0

We should be hearing something soon from BlizzCon.

Friday, August 14, 2009

TCoS: Free to Play FO YO FACE!

This is from the TCOS Developer's Blog:

It happens sometimes; a really good game will slip through the cracks. There are a lot of reasons why this happens and I know you will have opinions, but I’m not here to talk about that.

I feel like Spellborn was one of those games. A solid MMORPG with a twitch combat interface that meant that player skill actually mattered in PvP. Most of those who played it enjoyed it. And it did pretty well in the reviews online. It was originally a subscription based game with servers in EU and North America, and is now in redevelopment to be converted to a F2P. Acclaim still has servers running the original version and that is why I’m writing this.

We felt like people missed out. They didn’t get to see what Spellborn was really like. And we are going to fix that.

Today, as you read this, Spellborn as it currently exists is now free to play. Keep in mind that there will be no upgrades and no patches. It has become in effect, an Action RPG with superior Multiplayer. The only thing it will cost you to play is the time it takes to download.

So play it. http://www.tcos.com

Now because it is frozen in time, we will be creating events for the players and we will help support any players that want to make their own events. And if you have thoughts on how we might make this version more enjoyable as we wait for the New free to play version, we are glad to listen.

David Historian DeWald
Community Manager
Acclaim Games Inc.
community@acclaim.com
I did get a chance to play Spellborn, and I've got to say, one of the best parts of that game is the character "look" customization. I easily spent an hour making sure I looked spiffy in red and black. But as for the game itself, I didn't get very far because while I enjoyed the FPS like combat system, it just didn't grab me. It might have been me getting ganked by wolves along the road and dying in seconds, but ego aside, I didn't see enough in it to subscribe.

But now that it's free, I may just go back and check it out.

All Points Bulletin: Beta Sign Ups Open!

If you can get on to their website that is.

Looks like http://www.apb.com is experiencing a TON of traffic right now so you may experience some server time outs if you try to apply now.

So if you're impatient, WAIT a few hours and apply (or suffer the, I input everything but the server timed out so I gotta' fill in all that info again problem over and over again). And remember to name your DXDiag file:

firstname.lastname.DxDiag.txt
Don't say I didn't warn you!

And good luck everyone getting in.

Little Title Change

The old name was kinda' weak but I couldn't think of anything better...so ta da, a new name for the same old shitty ass blog. Yay?

I tried to make it SEKSI so I can get free epix in games. Send them nao!

Thursday, August 13, 2009

WoW: Onyxia Returns!

Oh sisnaps!!

The Brood Mother Returns

She has lurked in her lair and done battle with the many brave adventurers who travelled to that familiar location over the years. Now, in honor of the World of Warcraft 5-year anniversary, the dreaded brood mother Onyxia is being revamped to make a return to the forefront of Azeroth, as part of our big plans for the upcoming 3.2.2 content patch.

This permanent update to Onyxia will convert the dungeon into 10- and 25-player modes. We will be adding new items to Onyxia’s loot table that have the same model as some of the classic loot from this dungeon, like Tier 2 helms, with stats updated to match the current level of content. There will be a special new item too: a normal drake-sized 310% speed flying mount modeled after Onyxia herself called Brood of Onyxia. We will also be updating the encounter mechanics to be more fitting for modern raiding, but we can guarantee players will get to experience the frightening horror of deep breaths once again.

Then for a limited time, after the 5-year anniversary event officially begins in November, anybody who logs in will receive an Onyxia Brood Whelpling pet.

We’re very excited to bring this classic encounter back to provide a fun new experience for both new and veteran players. Further details will be available in the near future, and we will be setting up the Public Test Realms soon to help test out this fight along with all the new content we have planned for the patch. Keep an eye on the forums for updates!


Sadly, I was advised that I was much harsher as a raid leader. :(

Wednesday, August 12, 2009

Fallen Earth: Battle Begins August 17 in Open Beta

I haven't heard very good things about it, but a free chance is a free chance!


Battle Begins August 17 in Open Beta
August 12, 2009

FALLEN EARTH, LLC announced today that the post-apocalyptic massively multiplayer online (MMO) game of the same name will begin an Open Beta program August 17. Players who want to get an early glimpse of Fallen Earth on August 17 need only register on FilePlanet beginning Friday, August 14 at 1 p.m. ET (GMT-4).

Taking place in the Grand Canyon, Fallen Earth gives players the choice to rebuild the decaying world or participate in its destruction through use of the classless advancement system, real-time crafting and the seamless integration of first-person shooter and role-playing game mechanics.

“The Open Beta and Pre-Order programs give a much larger group of players the opportunity to experience Fallen Earth,” says Jessica Orr, product manager for Fallen Earth. “We are excited that players want to get a jump on the game, and we are including a little something extra for being among the first to order.”

Those who pre-order Fallen Earth at Direct2Drive get an exclusive in-game mount—the Wasteland Runner—which has four more points of defensive skills, 2500 more Stamina and six more pack slots than other horses. Additionally, pre-orders receive a guaranteed spot in the Open Beta and a five-day head start in the game, beginning September 4.

Keep up to date with all the Fallen Earth action on the Facebook and Twitter pages.

About FALLEN EARTH, LLC

Formed in 2003, FALLEN EARTH, LLC is a special purpose entity born out of Icarus Studios dedicated to the production of the independently produced and published, massively multiplayer online game (MMO) unlike any other, Fallen Earth. Set in the Grand Canyon in 2156 and mixing first-person shooter-style action with role-playing game design, players explore a post-apocalyptic universe in which players must craft, trade, and scavenge through the wastelands of the American Southwest to unravel the mysteries of the deadly Shiva virus. Fallen Earth is co-developed with Icarus Studios using the patented technology xScape™ Platform and available exclusively for the PC.

Tuesday, August 11, 2009

PUG Life: Why I PUG

Definition:

  1. "In RL, a pug is a small, wheezy dog that looks like it had its face smashed in by brick wall."
  2. "In online gaming, the acronym PUG stands for "Pick-Up Group," which is a group of players who've gotten together (or been thrown together) in order to accomplish a goal, a quest, or whatever. PUGs are oftentimes mix-and-match, hit-or-miss groups that are less than optimum for achieving a goal." (Courtesy of LagKills, A Glossary of Online Gaming Acronyms.)

Usage:

  • As a noun: "Hmm, no one's on. I guess I'll just catch a PUG."
  • As a verb: "Why don't I tank, and we can PUG a Healer."
  • As an adjective: "No, it's not a Guild group, it's a PUG group."

Signature Examples:

  • WoW: The group successfully rolls through the first 2/3s of a Heroic Dungeon. On a trash pull, the healer loses power, disconnects and the group wipes. A minute later, the healer returns, explains the situation, GETS CALLED A "NUB," by the Rogue pulling 800 DPS and the entire group disbands.
  • FFXI: The RDM in the group doesn't have Refresh because he wants to be "unique," and not follow the crowd. The WHM decides to teach him a lesson by only using Hexa Strike, you wipe, delevel and the group disbands.
  • DDO: You enter the Vault of the Night and notice the Rogue you've picked up to disable the traps is wearing Plate and wielding a Two-Hander. (Because she's also got 5 levels of PALADIN in case someone needs her to Tank--and 1 Level of Cleric for Cure Light Wounds.) The trap kills all the healers, a single, stray kobold kills everyone else and the raid disbands.

**NOTE** You may be thinking, "FFS JOIN A HARD CORE RAIDING GUILD SO YOU DON'T HAVE TO PUG, R-TARD" as you read through. But I'm done with 48/7 raiding dramz and am currently very very happy in a smaller guild of friends and family. Since we're older and work, not everyone can play every hour of every day, and while we can do 10/12 mans no problem, for bigger raids or off nights, I choose to PUG.**

PUGs get a lot of bad press. There are pages and pages of horror stories littering the Interwebz or announced over Global chat, and surely as a gamer, you have one or two of your own. Hell, you may even have been the culprit of a "fail" PUG when you were first learning. And though the worst possible PUGs can make you tear your hair out and never want to log in again, PUGging, really isn't all snakes and snails and puppy dog tails. It can be suger and spice and everything nice as well with a little bit of skill I call, "luck".

After all, in a group of competent people who know what their doing and are all on the same page, how often do you get in "trouble?" How often are you thinking on your feet rather than following the rote? And how often are you forced into doing something you'd never think of doing before in order to help your group survive? Oh yes, it's easy to be a "good player" when everyone else around you is good. But it's when you're standing at the very edge of the cliff that you either learn to sink or swim and hold your own.

And then there's the the flip side where you end up the low man on the DPS pole. Perhaps you're trying out a new spec, or new Job. PUGs are a great way to meet other folks who can help you with your rotation or guide you through a dungeon you've never visited before. PUGs can teach you new boss strategeries and give you great tips as well about gearing or what not (yes, I have a Warrior and Shadow Priest crush--you know who you are <3).>

Ah yes, no pain, no gain, and sometimes, lots and lots of pain and still no gain. But whether you're in a "WIN" or "FAIL" raid, one things for sure, a PUG can get the adrenalin flowing and the blood pumping...and hopefully not just because you chucked your screen out the window.