I've obviously been distracted by sexy AoC, but I did have some time today to read this very nice interview about "The Chronicles of Spellborn," from Ten Top Hammer.
It's 2 pages so I'll let you read it fully below at the following link:
Page 1
Page 2
Just a snippet:
Spellborn has a very unique clothing and combat system.
Ten Ton Hammer: For a U.S. player that’s unfamiliar with Spellborn, what’s the most important thing they should know about the game? Why should they be looking forward to this particular title?
Deslandes: The uniqueness of Spellborn resides in several main features, the first one being the manual targeting combat system, where players have to aim at their opponent to damage it thanks to a reticule à la FPS. There are absolutely no random dice rolls in Spellborn. You won’t see any randomly generated critical hits. In addition all attacks can be dodged, evaded, by moving around the target. The combat is 100% real-time, so if a player stands in front of an enemy and hacks at it, it’s almost certain death. Moreover, The Chronicles of Spellborn introduces a unique six-tiered and 5 slotted rotating skill deck. Like in a trading card game, players can configure this combat bar before every encounter. After every attack the deck turns and offers a new row of five skills to be chosen from. You can imagine that this skill deck is a very powerful strategic feature, because every player can configure it the way he or she wants – may it be offensive, defensive, for solo game, group fights, you name it…
Besides, Spellborn features a system we labelled “Dress to Impress”. Since gear doesn’t have any statistics, players are not bound to wear the same armour just because without it, they would die like flies. From level 1 to 50 (level cap) players can wear whatever they want; it’s not going to make them less powerful. There are no class and race restrictions, so even a Rune Mage can wear plate looking-like armour, it’s not a problem.
Our classes (9 in total) are completely unique and all have some healing abilities which gives more survival abilities to the players. Their skills are totally different from anything you saw before.
To sum up, Spellborn is a new game with a brand new Lore taking place in a fantasy setting. We implemented lots of innovative gameplay features (manual targeting, rotating skill deck, dress to impress…) so that players are totally free to play the game the way they want to without any limitations. We hope it will bring some fresh air to the MMO genre, and players like it as much as we do.
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