Monday, June 30, 2008

Diablo 3: Cinematic Teaser Trailer

Oh herro.

Have you wet yourself lately?



Yes, I'm slow, but I've been harvesting granite all weekend suckahs!

Anyhoo, Blizzard unveiled it's Diablo III Teaser revealed on Saturday, June 28th, at the 2008 Blizzard Worldwide Invitational in Paris. It's not the fake trailer anymore! Its real!

Can't wait for its 2070 release date. XD

Thursday, June 26, 2008

Call of Duty 5: World At War

You know, I never really liked the other non PC versions of "Call of Duty," but their trailers have always been pretty hot, COD5 being no exception:



Looks hot!! As in, lots of bodies on fire! This one's going to be out for PC as well so maybe I'll check it out.

Saturday, June 21, 2008

Movies: Wiseman suits up for 'Gears of War'

It was only a matter of time! According to Variety:

Wiseman suits up for 'Gears of War'

Director set for videogame adaptation

Len Wiseman
Wiseman

Len Wiseman is suiting up to direct New Line's "Gears of War," based on Microsoft and Epic Games' hit vidgame.

Chris Morgan is penning a new draft of the actioner that Stuart Beattie originally tackled. Scribe's credits include Universal's upcoming "Wanted" and "The Fast and the Furious: Tokyo Drift."

Fanboys have been speculating for nearly a year that Wiseman may helm the project; the game was featured in his most recent pic, "Live Free or Die Hard." But talks with New Line took place only over the last several months.

Wiseman will develop the story with Morgan. The two are also collaborating on the sci-fi action thriller "Shell Game" at Lakeshore Entertainment and Columbia Pictures. Wiseman, who established himself in the biz as an art director on pics like "Godzilla" and "Independence Day," is also producing the third installment of Screen Gems' "Underworld" franchise after having helmed the first two.

"Gears" revolves around a world reeling from an invasion by aliens known as the Locust, and a small team of elite soldiers who fight to retake the planet Sera and save its human inhabitants.

New Line landed the rights to create a bigscreen version of the game last year, with Marty Bowen and Wyck Godfrey producing via their Temple Hill banner. "Gears" lead designer Cliff Bleszinski will exec produce the film and consult on its development for Epic.

"Gears" is Microsoft's second-biggest seller after the "Halo" franchise, and gamemaker Epic always intended to branch out the property into various media, such as films and novels, with an extensive backstory it developed.

A sequel game to "Gears'" first outing in late 2006, which was available for the Xbox 360 only, will ship in November. The game has sold more than 5 million copies.

New Line had initially aimed for a summer 2009 release for the pic, but further development on the project now will likely delay that plan.

"It's like with our games, you can have it right or have it right now," said Epic Games topper Mark Rein. "We want to get it right. There's no timetable for us. We just want to make as good a movie as we can, and we think (Wiseman's) the guy who will do it."

Thursday, June 19, 2008

Spellborn: The Top Ten Hammer Interview

I've obviously been distracted by sexy AoC, but I did have some time today to read this very nice interview about "The Chronicles of Spellborn," from Ten Top Hammer.

It's 2 pages so I'll let you read it fully below at the following link:

Page 1
Page 2

Just a snippet:

Spellborn has a very unique clothing and combat system.

Ten Ton Hammer: For a U.S. player that’s unfamiliar with Spellborn, what’s the most important thing they should know about the game? Why should they be looking forward to this particular title?

Deslandes: The uniqueness of Spellborn resides in several main features, the first one being the manual targeting combat system, where players have to aim at their opponent to damage it thanks to a reticule à la FPS. There are absolutely no random dice rolls in Spellborn. You won’t see any randomly generated critical hits. In addition all attacks can be dodged, evaded, by moving around the target. The combat is 100% real-time, so if a player stands in front of an enemy and hacks at it, it’s almost certain death. Moreover, The Chronicles of Spellborn introduces a unique six-tiered and 5 slotted rotating skill deck. Like in a trading card game, players can configure this combat bar before every encounter. After every attack the deck turns and offers a new row of five skills to be chosen from. You can imagine that this skill deck is a very powerful strategic feature, because every player can configure it the way he or she wants – may it be offensive, defensive, for solo game, group fights, you name it…

Besides, Spellborn features a system we labelled “Dress to Impress”. Since gear doesn’t have any statistics, players are not bound to wear the same armour just because without it, they would die like flies. From level 1 to 50 (level cap) players can wear whatever they want; it’s not going to make them less powerful. There are no class and race restrictions, so even a Rune Mage can wear plate looking-like armour, it’s not a problem.

Our classes (9 in total) are completely unique and all have some healing abilities which gives more survival abilities to the players. Their skills are totally different from anything you saw before.

To sum up, Spellborn is a new game with a brand new Lore taking place in a fantasy setting. We implemented lots of innovative gameplay features (manual targeting, rotating skill deck, dress to impress…) so that players are totally free to play the game the way they want to without any limitations. We hope it will bring some fresh air to the MMO genre, and players like it as much as we do.

Crysis: Crytek Announces the Warhead Add On

So personally, the Multiplayer wasn't so sexy, but the Single Player was gorgeous and kicked some ass. And now, Part Deux be coming!

For Korea!

Jun. 05 2008

EA and Crytek Announce Development of Crysis Warhead

The Next Installment of One of the Highest Rated Games of 2007 Blasts its way onto PCs this Fall

Redwood City, Calif. - June 5, 2008 - Maximum freedom, maximum explosions and maximum Psycho! Electronic Arts Inc. (NASDAQ: ERTS) and award-winning independent studio Crytek today announced Crysis Warhead ® - the parallel story to Crysis , one of the most critically-acclaimed first person shooters and PC games of 2007. Shipping exclusively for the PC this fall, Crysis Warhead is the first title to be developed at Crytek´s Budapest studio, and is built on a new, enhanced and optimized version of Crytek's CryENGINE® 2 technology.

"We were very pleased with the reception of Crysis from both gamers and media after our launch last year," said Cevat Yerli, CEO and President of Crytek. "That being said, one of the key principles of our studio is to always raise the bar. With Warhead , we are focusing on refining our storytelling and game performance, while also delivering more of the visually stunning graphics and immersive, free-roaming gameplay everyone loved in Crysis ."

"The best result of a partnership that we can ask for in the EA Partners program is when a world class independent studio like Crytek chooses to continue to work with us," said David DeMartini, Vice President and Global General Manager, EA Partners. " Crysis was an amazing game and is going to be a blockbuster franchise. We could not be more excited to be working with Crytek to launch another hit with Crysis Warhead this year."

In Crysis Warhead , players will don the Nanosuit of Sergeant Sykes, also known as 'Psycho', one of the most memorable characters from Crysis . More brash and aggressive than his Delta Force squadmate Nomad, players will experience Psycho's parallel story during the events of the original game, finding that life on the other side of the island is even more intense and explosive than they ever could have imagined. Luckily, Psycho's Nanosuit is just as capable and he's equipped with an even bigger arsenal of fully customizable weapons and new vehicles, giving players access to the tools they need to dominate any situation. Aside from this new, exciting single player campaign, Crysis Warhead will also feature new multiplayer content. Stay tuned for more details this summer.

Crysis Warhead has not yet been rated by the ESRB or PEGI. For more information about the game, please visit www.crysisthegame.com .

Aion: Korea Announces the 3rd Phase of Beta Testing (Korea)

This is a sexy step in the right direction and means that Aion US is getting closer and closer!

According to Aion Online:

June 18, 2008

In an announcement presented to company investors, NCsoft Korea announced the third phase of the Korean Aion Closed Beta Test (CBT) will start July 1st and end on July 20th.

Features available during this round of testing include Faction versus Faction combat in the Abyss, a zone where the two races battle for control of land, fortresses, resources and artifacts. Testers will also have the option of experiencing enhanced content such as item crafting, more quests, increased character level advancement and an improved user interface.

More information will be provided in the near future.

Please note: This announcement pertains to the Korean Closed Beta Test only. North American and European Beta Testing have not commenced nor has a schedule been announced.

The Fat Police! They're Coming to Take You Away!

First Airlines threatening to charge by the pound and now a Fat Tax! Hide the bacon because the Fat Police are incoming!

According to a snippet from the NY Times:

Under a national law that came into effect two months ago, companies and local governments must now measure the waistlines of Japanese people between the ages of 40 and 74 as part of their annual checkups. That represents more than 56 million waistlines, or about 44 percent of the entire population.

Those exceeding government limits — 33.5 inches for men and 35.4 inches for women, which are identical to thresholds established in 2005 for Japan by the International Diabetes Federation as an easy guideline for identifying health risks — and having a weight-related ailment will be given dieting guidance if after three months they do not lose weight. If necessary, those people will be steered toward further re-education after six more months.

To reach its goals of shrinking the overweight population by 10 percent over the next four years and 25 percent over the next seven years, the government will impose financial penalties on companies and local governments that fail to meet specific targets. The country’s Ministry of Health argues that the campaign will keep the spread of diseases like diabetes and strokes in check.

And then further along, the thing that blew my mind:

Mr. Ogushi was actually a little harder on Americans than they deserved. A survey by the National Center for Health Statistics found that the average waist size for Caucasian American men was 39 inches, a full inch lower than the 40-inch threshold established by the International Diabetes Federation. American women did not fare as well, with an average waist size of 36.5 inches, about two inches above their threshold of 34.6 inches. The differences in thresholds reflected variations in height and body type from Japanese men and women.
36.5!! 36.5!!!!!!!!!

And then I remembered this morning I had a Quarter Pounder. MmMMmmm. And the Fat Tax was forgotten.

Postcards From Stygia

Just a couple shots of Ikusa (80 ToS) in her Stygian threads. They're not really Tempest gear but they're hot (and in the end, that's what really matters.)



To quote MXC's Guy Le Douche, "Guy like!"

<3 Hanuman. Come visit =HP= Hidden Power there!

Wednesday, June 18, 2008

COD4: New Maps Released Patch 1.6

If you haven't tried it out yet, just a reminder to go ahead and download 1.6.

FilePlanet

It comes with the XBOX maps, but to be honest, some of the player made maps are a lot more detailed and...urr...better?

Anyhoo, gonna' go try it out but damn am I rusty!

Saturday, June 14, 2008

Stone Age 2: WTF!? A Prehistoric MMO!?

So check out my mail:

Valued Aeria Games Member,

Welcome to the invitation-only beta release of Stone Age 2 - the online multiplayer prehistoric role - playing game that will club you over the head with adventure.

Catch cute dinosaur pals and raise them to be battle masters. Fight primeval threats alongside your friendly allies. Duel against other players and creatures. Build up your team with a combination of over 200 dinosaur species - each with unique personalities and special abilities. Enter your dinosaur pals into battle tournaments or just ride them around town.

Of course, that's not all! We have the best community of players and Game Masters to make a world you want to play in. Chat online, make friends, and create a guild. Decorate your personal home den and live stylishly. Invite friends over for Jurassic tea, then go out and discover new species of wooly and saber-toothed animals together.
Are you the next Stone Age 2 Dinosaur Master?
First off, if this game didn't club me over the head with adventure, its potential for Engrish did. So awesome I just might have to check it out. Second, notice it's not "Stone Age," it's "Stone Age TWO."

Where was I for Stone Age? How could I have missed it!?

Meanwhile, if you can't tell from the sorry hours I've racked up on XFire, I "MIGHT" have been playing Conan. Just maybe? Just a wittle. A wittle teeny weeny bit. XD

Oh, and I almost forgot! If you actually did want to raise baby dinosaurs to "ride" them, you can download the game here:

http://stoneage2.aeriagames.com

Wednesday, June 4, 2008

Wow Wee

I can't believe it.

How time flies when you're having a butt load of fun.

My guildies and I have been wasting WAY too much time playing "Age of Conan," and I've totally neglected stuff elsewhere. (How many times have we ordered pizza this week? I don't think I can count that high.)

Anyhow, people can say what they want, but alls I know is that we're having a lot of fun. Tempest of Set is simply awesome!

And building our keeps?

Check check it out!

Here's one of our guild city from a distance:

There is a keep on top of the hill that looks pretty hot and tasty, a temple in the way way distance, and a trading post in the foreground.

Lots more walls to put up, but we're doing great for being a more casual guild.

Wanna' join us on Hanuman? Send Ikusa a /tell!!