Monday, December 10, 2007

POTBS: Third Times the Charm?

A couple people I know will be joining the Open Beta phase of "Pirates of the Burning Seas" from Flying Labs and distributed by SOE, so I'm gonna' give it another go, even if it means saying a brief *cry* break from "Perfect World."

As soon as I make a chara, I'll post it!

Call of Duty 5: Going Back to WW II?

Here's a little bit o' speculation going around the magical, all knowing intranets, thanks to 4Gamer:


Level Builder - Call of Duty

Apply Online


Description

Treyarch (an Activision studio) is looking for talented and motivated Level Builders to join the team that developed Call of Duty 3, Call of Duty 2: Big Red One, and Call of Duty: United Offensive! We have positions open for both Multiplayer and Single Player builders. We are located in sunny Santa Monica, CA, close to the beach.

Treyarch is dedicated to making AAA quality, commercially successful games, with the best and brightest talent. If you are ready to do the best work of your career in an environment that supports, enables and rewards you, please read below to see how you can become part of the Treyarch team:

Level Builder Tasks:

* Build realistic levels for an industry leading First-Person Shooter action war franchise using Radiant quickly and efficiently.
* Detail & polish levels (including lighting) based on photo reference, concept art, and design documents.
* Take direction from design leads to refine mechanics of the map.
* Research subject matter for history and look of the map.
* Be able to meet deadlines and communicate clearly and effectively.
* Work effectively as part of a design team to formulate strategies and implement ideas.

Qualifications

Level Editor experience with Radiant, Unreal, or Quake. Radiant preferred.

Working experience with First-Person Shooter or Third-Person Shooter genres (console or PC). And if you’re a fan of World War 2 shooters, then even better!

Working knowledge of the following languages: C++, LUA, Unreal, or GSC. GSC or C++ preferred.

MOD Community experience is good. Industry experience is better.

Must have a demo reel or portfolio of screenshots available to be able to interview.
However Gerries have been replaced with Gnomes and Yanks with Orcs.

Friday, December 7, 2007

Perfect LAGGGGGGGGGGGGGGGGGGGGGGGGGGGGG!!!!

PostPosted: Thu Dec 06, 2007 7:31 am Reply with quote

Dear Player,

We has notice that some player are facing the lag issue during gaming. the result for this lag was from our ISP, so it's just a temporary lag or delay you might facing it.

Sorry for inconvienence cause.

Rgds,
Devil


I hope so. Today I was able to fight a couple monsters before BAMN, kiting = waste of hierograms. *sadness* I'm starting to get withdrawal!

Thursday, December 6, 2007

Asian Horror Movies...For Your Face!?

If you haven't gotten a chance to watch "Ichi the Killer" (which is more guro than horror), "Audition," "Shutter" and anything with a Chinese Hopping Ghost in it, now's your chance!

I found this website that streams a shit ton of asian horror with sub titles (some of them not done very well, but I think they may be fan made.)

Anyhoo, the site is:

http://www.thedollmaster.tk

You have to register to watch the latest movies, but if you go to the section marked "Old Forums," you can watch the old links they have up there (which I don't believe will be updated once broken.)

But make sure you have a lot of time to waste since the first time I visited I got sucked into watching some movie about a green baby ghost in a coin locker wrecking havoc on Tokyo......and the sequel.

Ugh (But I Got A New Fake Hair Cut!)

Yesterday I made a billion cookies for a "corporate event."

So naturally, after that was all done, I treated myself to a facial!! (In PW of course--since I had gotten a transfiguration scroll from some quest taking up valuable loot space in my inventory.)


No mores stylish mullet!

Monday, December 3, 2007

A Little Down Time

Curse you PW and your 3 hour Emergency Maintenance! I worked all day today so I could play. And curse you Patriots vs Eagles for making me yell at you so loudly that my cats hated me for a week straight.

So here is some gaming culture.

p.s. If I had been limited to an hour of games a day, I might have been working for Goldman Sachs instead of translating comic books!
Video games
Many games are designed for children
More than 75% of parents are concerned about the content of video games played by their children, a survey found.

Almost half of the 4,000 parents surveyed across the UK, France, Italy and Germany said that one hour of gaming each day should be the limit.

Some 43% of the surveyed parents said they were not aware of ratings systems for games to determine suitability.

The results are likely to provoke unease in the UK industry as it awaits the conclusions of the Byron Review.

Dr Tanya Byron is conducting a review of the internet and video games and their impact on children in the UK.

Graphic

She will publish her findings in 2008 and recently closed her submissions for evidence. One of her areas of focus will be the ratings systems in the UK - which currently involves a pan-European system and a UK-only rating from the British Board of Film Classification.

The games industry has gone to great lengths to stress the educational and social aspects of gaming, while emphasising that games are regulated and appeal to all ages, with mature titles for mature gamers.

A spokesperson for Elspa, the Entertainment and Leisure Software Publishers' Association, said videogame playing was "part of a balanced mix of leisure activities for all ages".

Elspa added: "We welcome the opportunity to highlight the range of devises such as age content suitability ratings and parental controls that support parents in exercising their responsibilities."

The association said it was committed to educating parents "around sensible and appropriate game play". It has established a website - www.askaboutgames.com - to help parents become better informed about games.

Graphic

The survey was carried on behalf of Microsoft.

Games writer and consultant Margaret Robertson said the findings around ratings were not a surprise.

"This is a well-known issue in the UK that while the ratings system is quite good, both parental awareness and understanding of it is quite poor.

"The industry has tried a number of initiatives and game specific retailers tend to be fairly responsible about trying to enforce these things."

The survey found that more than half of children played games on consoles, 32% on PCs, 9% played games online and 4% played on a mobile phone.

It also revealed that for the majority of children, playing games was a solitary activity.

Graphic

Sixty four percent of children played games alone, less than 1 in 10 children play video games with family members and 12% played with friends, the survey found.

The online space is a growing sector of the games industry but the survey found only 5% played mainly online.

Parents saw themselves as the key decision makers for which games should be played by their children, rather than regulators or the video games industry, according to the survey.

"There should be parental concern about some games," said Margaret Robertson.

"The survey shows that there is parental curiosity about content and a desire for the ability to have more control and insight into what their children are doing.

"There are games that not suitable, games which are sinister, dark and thought-provoking; parents instincts to be concerned are right.

"There are games that should be out of the hands of the children. The industry needs to be telling people that and giving them the information they need."

Pirates of the Burning Seas: NDA Lifted & OB Dates!

Woot, I can finally comment on this thanks to the NDA being lifted. I've been in this closed beta for some time now and I must say, if you enjoyed "Horatio Hornblower," love saying, "YARRR," and beating people with peg legs, this is something you definitely want to try.

The first week starting 12/7/08 will be open to File Planet Subscribers only, and after a week or so, it will be opened up to the peons.

I hope I remember my login...I got side tracked by COD4 and forgot to re-download it after I got my new gaming rig.

It's Official: The NDA is Lifted!

Waiting is never easy, and we’d like to take this time to thank everyone for their patience during this time. Below you will find the latest information on the Pirates of the Burning Sea Open Beta plan, information on the status of the NDA and the status of EU/AU PotBS pre-orders. We’ll update this thread with more information and any potential adjustments to the following plan just as soon as we know more. Read on for more!

PotBS Open Beta:
The first four days of the Pirates of the Burning Sea open beta will be reserved for our invited beta testers and members of the FilePlanet Founders Club. Open Beta is scheduled to begin worldwide on Friday, December 7th, 2007, at which point FilePlanet subscribers can get in. After that it’ll be open for everyone within a week.

You'll find our Open Beta forum here: http://www.burningsea.com/forums/forumdisplay.php?f=60

On December 7th, North American players that aren't currently beta testers will have a chance to give Pirates of the Burning Sea a spin. Please visit this link for download information.

The NDA is Lifted:
Monday, December 3rd signals the end of the Pirates of the Burning Sea Non-Disclosure Agreement. This means that as of today, individuals are welcome to share their Pirates of the Burning Sea experiences with people around the world! We hope you will take this opportunity to draft a blog entry, forum post, or anything else in which you share your experiences as a captain of the Burning Sea.

Regarding Australian and European Pre-Orders
We are still in negotiations with potential partners in Australia and can’t announce anything until a deal is done. This is a very high priority for us and we’ll share the news as soon as we get it. Rest assured that we haven’t forgotten about our Aussie friends!

We will be sharing information specific to European Pre-Orders as soon as we recieve the go-ahead from our partners in the UK. In addition, we are working with our friends at SOE to gather a list of retail locations and will publish that information just as soon as we receive it.

Thank You!
We started our closed beta in December of 2005. As we reach our second year and turn this into an open beta, we want to take a moment to thank you. As our beta veterans can attest, we have come a long, long way together since December of 2005. Even the last six months have seen momentous and continuous (and sometimes controversial!) changes. Your support and feedback throughout all these years has been a tremendous asset and very truly appreciated. We are looking forward to what the future will bring, and we can’t thank you enough for being here with us!

Best,
Aether