Monday, December 3, 2007

Christian Bale = T4000!?

Just kiddin', he's gonna' be John Conner!

Yup, after I got done with work today I visited my daily news publication (aka, PerezHilton) and was greeted by a half nekkid picture of Christian Bale. HELLOOOOOOOOO.



Oh, and then there were like, words to accompany the picture that went like this as well:

Christian Bale to star in 'Terminator'

Dec 1, 2007, 10:37 AM | by Nicole Sperling

Categories: Movie Biz

Bale_lThe rumors have raged for the past few weeks but Hollywood Insider can now confirm that Christian Bale is set to star in the Terminator reboot...Terminator Salvation: The Future Begins. Bale will take on the John Connor role with McG directing and Halcyon producing for Warner Bros. One source tells HI that the story line is a big departure from the originals starring Arnold Schwarzenegger. Details are being kept so close to the vest that only a very few people have read the last ten pages of the script. All we know is that Bale is one valuable commodity to those folks at Warners. (A studio spokesperson had no comment, other than to say that Salvation isn't set yet, meaning it has not been officially greenlit.)


Hurray!

But don't worry Jabba, you're still #1!

Mail Call: Other Random Shit

According to my mail,

1) 2Moons is doing a Winter Event where GMs will randomly spawn treasure chests in hidden areas.

2) FURY has announced a FREE content update.

3) COD:4 MV is a smash hit with the critics!!

4) I can extend my penis by 8 inches!!

Whoops.

I also got invited to the Shaiya Closed Beta through AeriaGames of TwelveSky fame so if anyone's on the market for a new F2P head over there.

Me? I'll stick to PW for now. Just a few more levels to my SnowBear!

Mail Call: WAR Beta News

I finally got to reading my WAR newsletter.

It's long so don't fall asleep. There's actually more, but I'm nice and read it and highlighted the good parts that at least I cared about:

We're almost ready to re-open the WAR Beta, and I know that our Beta Community has been gnashing their teeth in anticipation. Guess what? They should be giddy with excitement because we'll have an amazing amount of new features and enhancements in the game for them to test, as well as brand new Elf content for them to experience.

Before getting into content specifics, I wanted to share a quick word about our testing process as we'll be doing things a little differently in this next phase of Beta II. Instead of bringing up the Beta server and leaving it up 24/7 for free play, we'll be moving forward with a series of focused Beta events set around a specific concept or two. These events will last anywhere from 3-10 days and will enable us to gather specific, detailed feedback from our Beta Community in regards to specific features and locations. We'll be bringing the server down between each event for a day or two in order to prepare for the next focused event. This will also give us time to process the feedback we receive and incorporate it in future events.

When Beta reopens, players will be treated to what we're calling our "Dark Elf Sneak Peek". During the first weekend, the Beta Community will be able to play through the Dark Elf starting and Tier 1 areas with two new careers. We are going to ease players back into the Beta to spend some quality time with the Dark Elves, as well as with many newly updated UI elements, such as the Tome of Knowledge. We are looking forward to hearing the community's thoughts on these areas of the game.

Much of the testing over the next three months will be focused on RvR and the enhancements we are implementing to this system. The team has been diligently working on the Open Field RvR experience while the beta has been closed and they are anxious to debut the expanded Battlefield Objectives with ... wait for it ... new RvR Keeps.

While we aren't ready to publicly discuss Keeps and their siege mechanics in great detail at this time, anyone that has taken part in a Keep battle in Dark Age of Camelot® will have an idea of what we have in store for WAR (though it should be noted that this new Keeps system will differ from the one found in DAoC). The addition of Keeps will bring focus and meaning to Open Field RvR and beta participants should be able to experience this new system in its early stages by the end of the year.

Player Careers have also received a lot of love and attention these past couple of months. One of the biggest issues raised during the beta was the perceived lack of differentiation between characters of the same career and same level. Why should every level 30 Warrior Priest look and play the same way?

We are actually approaching this issue from two different angles:

First, we're introducing the concept of Career Mastery to better differentiate character abilities. This new system allows a player to customize their character's skills to suit their desired play style. It allows an archetype career (Tank, Ranged DPS, etc.) to stay true to its role, while giving the player the flexibility to pursue specialized skills to make their character more unique. To learn more about Career Mastery, please read this week's Beta Update posted on the WAR Herald.

Second, we are implementing our Trophy system which will allow players to visually differentiation their characters from others of the same career. This system has always been planned and is now being introduced into the game for the first time. In a nutshell, players are awarded visual bits, or Trophies, that they are then allowed to place on their character in pre-determined slots (the number of slots is determined by a characters level). Over the course of the game, you'll literally be able to earn hundreds of these Trophies, way more than you'll be able to equip at any one time, and display them in thousands of unique combinations.

This combination of the Trophy and Career Mastery systems, combined with our player creation options, numerous available armor sets, armor tinting system, and weapon variety will ensure that no two players will ever look the same on the field of battle in WAR.

One final system to discuss and that is Public Quests. PQs are an exciting aspect of the PvE side of WAR, and they are something new and completely unique to our game. They have been very well received in beta, but we've been tweaking and enhancing them to make them even more engaging and fun. One of the biggest changes to PQs are the way we divvy up loot. We've implemented a new and improved loot system and we'll be very interested to hear what the testers think of it.

With all of these new additions and exciting new Elf content, we're certainly going to be keeping the Beta Community busy well into the new year.

Speaking of the new year, you'll be happy to know that we'll be *finally* inviting a few thousand guild members (from specific guilds chosen in our Guild Beta contest) into the Beta in early '08. They will be helping us test the newly implemented "Living Guild" features. Believe it when we say that guilds won't just be a glorified chat channel in our game. They will have their own personality that the guild members can craft as they play WAR, and some significant new ideas make them a vital part of our game.

That is all for now from the Beta. For those of you still waiting to get in, keep checking your inboxes because we'll continually be bringing new participants into the game as we ramp up our testing efforts in the new year.
In other words, despite setting my Inbox to refresh every 20s, I won't be getting in, but some SOB who wears their pants chest high will. :(

Also, the other highlight of the newsletter had to be the Ale Power Dwarven Mount. That is the win right there because the other chumps have to ride stupid wolves and horses:


Unfortunately, despite being the coolest conceptually, they have the worst "gas-mileage." If you get my drift.

...
...

Giggity giggity?

Perfect World: RIP Cooch. ; _ ;

I never though the day (night?) would come, but alas, my beloved cooch is gone. Gone are the days of doing cartwheels and flashing my junk in ways that even the Grand Poomba of Cooch Britney Spears would envy.


But I hope it's only temporary and I that one day soon, I'll get my beloved slutfit back. (And so hope the thousands of Malaysians playing beside me.)

Until then, adieu, cooch, adieu.

Sunday, December 2, 2007

Oh Shit! Blizzard + Activision Merge!!

I was going to post about how I stayed in and rewatched "RoboCop" last night, but then I saw this in the news!! That's right, soon the gold sellers will be needing a USB guitar to play WoW:

By Rory Cellan-Jones
Technology correspondent, BBC News


Warcraft
World of Warcraft is played by more than nine million people

The companies behind Call of Duty and World of Warcraft are merging in a deal which could shake up the global video games industry.

Activision and Blizzard have said they will form "the world's most profitable games business" in a deal worth $18.8bn (£9.15bn).

US-based Activision also makes hit console games such as the Tony Hawk series and Guitar Hero.

Nine million people pay a monthly subscription to play World of Warcraft.

'High-growth industry'

Blizzard is the biggest player in online gaming and Warcraft is the global market leader of what are known as massively multi-player online role-playing games, or MMORPGs.

It is currently owned by the French media group Vivendi.

As part of the merger plan, Blizzard will invest $2bn in the new company, while Activision is putting up $1bn.

The merged business will be called Activision Blizzard and its chief executive will be Activision's current CEO Bobby Kotick. Vivendi will be the biggest shareholder in the group.

Jean-Bernard Levy, Vivendi chief executive, said: "This alliance is a major strategic step for Vivendi and is another illustration of our drive to extend our presence in the entertainment sector.

"By combining Vivendi's games business with Activision, we are creating a worldwide leader in a high-growth industry."

Different strengths

The two firms are hoping that their different strengths will combine to form a business which is powerful on every gaming platform and in every territory.

Blizzard is strong in Asia, where its Starcraft series has proved hugely popular.

Starcraft, a strategy game first released in 1998, is played by millions of South Koreans in gaming cyber-cafes, and by professional gamers on television.

Activision has developed a presence on all three new generation game consoles - Microsoft's Xbox 360, Sony's PlayStation 3 and the Nintendo Wii - with franchises such as Spider-Man and X-Men.

The games software industry has been through turbulent years, with companies changing ownership and going in and out of business in rapid succession.

Activision was formed in 1979 and went through bankruptcy and a series of alliances and mergers before becoming successful.

Blizzard had been through a number of owners before ending up in the hands of Vivendi in 1998.

Saturday, December 1, 2007

A Moar Perfecter Perfect World? (But Not For Vista Users)

I read this post on the PW International Site about using a proxy server to alleviate lag issues from pinging about 300 to the Malaysian PW server. I've installed and set everything up according to the guide but wasn't able to test it myself yet in game but I will tell you though that when I logged in to set up a sexy cat stall, I logged in a lot faster than I normally do.

I shall experiment in game this after noon!

p.s. I think this shit works!!

Perfect World: Golden Manta Ray (Watch out Steve Irwin)

Rek got his Manta Ray mount today and in PW fashion, it was delightfully gaudy and awesomely bad.

However, the best part is when some guy was watching us take pictures and fell into the water and couldn't get out. So naturally, we called him fat and laughed.


Soon I'll have no choice but to get those terrible butterfly wings so I can look even dumber than evah. Don't be jealous.

Come on Flagship! Make your Manta-Wraiths mounts too!