Friday, July 31, 2009

CrimeCraft: Open Beta Begins July 31st, 2009 @ 2 PDT

And by soon, I mean in a couple hours! It's free to sign up with Fileplanet, so definitely take advantage of the OB while it lasts.

Open Beta kicks off Friday!

By: CapoDeiCapi

As you all know by now, we shut the doors on Closed Beta Monday. But that isn’t the end of your CrimeCraft experience. For many of you, it’s just beginning!

Friday, July 31, at 2 p.m. PDT, 5 p.m. EDT and 9 p.m. GMT we will invite all of our old friends from Closed Beta and a bunch of new targets … I mean, new friends … into our Open Beta test. You can sign up for Open Beta right here on our site and download the client from our buddies at FilePlanet and IGN.

Our Open Beta is a chance for a wide variety of gamers to get in and try CrimeCraft, the premier Persistent World Next-Gen Shooter (PWNS)! When the servers go live Friday at 2 p.m. PDT, you’ll get to experience a revamped tutorial system as well as a number of enhancements that are being added based on the Closed Beta experience. What kind of enhancements you ask? You’ll see improved stability, more mission content, an improved UI, improved weapon balancing and more!

If you were a part of our Closed Beta, all you need to do is patch up to the latest version to play.

If you haven’t had a chance to take part in the beta, we’re partnering with IGN and FilePlanet to give you an opportunity to download the client ahead of time so you’re ready to get in the game when the Open Beta launches Friday.

If you’re a CrimeCraft user who wasn’t in the Closed Beta, you will be able to download the client from FilePlanet beginning Wednesday, July 29, at 2 p.m. PDT, 5 p.m. EDT and 9 p.m. GMT.Come back to CrimeCraft.com tomorrow at 2 p.m. PDT for your link to the download page.

If you’re new to CrimeCraft, click here to register for our site and after registration you’ll be able to download the client at FilePlanet beginning Wednesday, July 29, at 2 p.m. PDT, 5 p.m. EDT and 9 p.m. GMT.

Once the client is downloaded and installed, just wait for the servers to go live at 2 p.m. PDT Friday and get in the game!

And if you end up liking it, you can pre-order at the official Crimecraft website. As for what I thought...guess we gotta' wait for the NDA liftage.

DDO: Eberron Unlimited Launch Delayed *giggle*

Having followed Turbine over the last few years, I'm not surprised one bit. Ah well, guess I'll just have to play Aion! OH NOES!

Saucey Sauce:

Turbine Announces New Launch Date for Dungeons & Dragons Online®: Eberron Unlimited™
Free Digital Upgrade To Go Live on 9/9/09


Turbine, Inc. announced today Dungeons & Dragons Online®: Eberron Unlimited™ (DDO Unlimited), a free digital upgrade for Dungeons & Dragons Online®: Stormreach™ will now launch on September 9, 2009 in North America.

“We’ve had a tremendous response to DDO Unlimited from the players and press who are participating in our beta program,” said Fernando Paiz, Executive Producer of DDO Unlimited. “We’ve been holding a series of live events as part of the beta program and have seen an unprecedented level of participation from players. While we are very pleased with the performance of the game and are excited about the response from the players, we are committed to delivering a high-quality experience. We feel that more time is needed to deliver on this commitment. As a result, we are delaying our launch to ensure that we can support the massive increase in players that we are expecting and deliver them a free to play experience like none other.”

DDO Unlimited will raise the level cap, introduce a new player class and add major new content, as well as make the game free to play for everyone. The new DDO Unlimited delivers heart-pounding game play featuring the industry’s best combat system, a massive world with state-of-the-art graphics and gameplay, and a rich set of features that until now could only be found only in premium subscription-based MMOs. DDO Unlimited will introduce an innovative new pricing model that allows players to download and play for free, purchasing adventure packs, items, and account services a la carte from the new DDO Store, or to subscribe to get unlimited access to all of the game’s content. Turbine will provide DDO VIPs early access to the game to beginning September 1, 2009 and will provide free, unlimited access to everyone on September 9, 2009.

DDO Unlimited is based on the world-renowned DUNGEONS & DRAGONS® franchise of Wizards of the Coast LLC, a subsidiary of Hasbro, Inc.® (NYSE: HAS), under license to Infogrames Entertainment S.A.® Published by Atari, Inc.®, DDO has been enthusiastically received by many gaming critics, including The New York Times, PC Gamer, Game Informer and many more. For the latest information, please visit www.ddo.com.
But the best part about this is the super duper rage that comes from the forums stemming from being disappointed by Turbine YET again:

http://forums.ddo.com/showthread.php?t=193961

Turbine must have a -7 to their fail check. :)

Thursday, July 30, 2009

Mortal Online: Taking the Plunge?

I follow a ton of games because I'm a nerd and as its release nears, I've been reading more and more about "Mortal Online," an indie game by a wittle Swedish developer called Star Vault AB:


The game supposedly looks and plays like "Oblivion," and if the official trailer truly is composed of in-game footage, it might be one of the sexiest games I've seen in a while. (And that's before I see any full frontal e-peens that are being promised. Ohhh yeah.)

And then of course is this swanky PowerPoint presentation they prepared to lure suckahs like myself in:

http://www.mortalonline.com/files/presentation/MortalOnlinePresentation.rar


Biggest selling points for me:

  • Sandbox MMO with seamless world
  • Skill vs Level based leveling
  • Crafting system (reminiscent of pre-CU SWG)
  • Player Housing
  • Customization up the hairy nekkid butt
  • Gory and large scale battles
It just seems too good to be true, and you know when things SEEM too good to be true...they end up in the same discount bin as Vanguard and AoC. (Yes, I was way too excited about both these games at one point and paid with bitter sweet crocodile tears.)

Now the game itself boxed seems kinda pricey. $120 bucks for the LE Pre-Order and around $75 for the regular box of a game by a dinky, unproven company. But the digital download just became available for approximately $50 and I'm really considering plunking down the cash for it because...I want to believe!! Mount taming system? OohhHhh yeaaahhh!!

The game is currently in closed beta, though pre-orders are receiving access! You can learn more about the game at the official Mortal Online website, and also pre-order it there. And you can bet your ass I'll be watching this even more closely as release draws near...or will it be closed beta for me?

Hmmm.

Modern Warfare 2: Game Play Footage!

My friend sent me this and it looks soooo hot.

Original saus:

http://www.shacknews.com/onearticle.x/59724

But the sexy is the HD version:

http://www.shackvideo.com/?id=14840

Watch watch watch!

Wednesday, July 29, 2009

Twilight MMO Announced

Need moar EMO!!

General : Twilight MMO Announced

Posted Jul 28, 2009 by Michael Bitton

BrainJunk Studios will be developing an MMOG based on the Twilight novel series. The game will allow players to play either a Human, Werewolf, or Vampire and explore an "open non-linear" world set around Forks, Washington.

The game will also feature a journal that allows players to teleport to different periods of time in order to experience the events found within.

The Examiner has interviewed head of software development on the project, Brandon Gardner, on the game, who described it as:

an open non-linear world set around Forks. I like the idea of letting players explore the world, and discover new amazing things that are not even covered in the book or the movie.

One really extremely crucial feature in the game engine that was licensed for the game is unlimited world streaming, and this feature allows for the game to go in an open, non-linear direction.

The game will be closely based to both Twilight and Midnight Sun allowing the player to play, and experience the story from either Bella’s or Edward’s perspective.

I’m thinking of including New Moon into the project as well. I really think it’s important to allow players to experience being human, vampire, or phasing into a werewolf.

Go here for the game's official website.

Now, I ain't gonna' lie, I got curious when the movie came out and everyone was like, "AMGAZZ, best bookz evah," so I downloaded a copy and read it. I'm happy to report that despite all the gaming I do, I still enjoy my books written by real authors. OH SNAP. That is to say, Stephanie Meyers reminds me of the shitty writing they did in like, "Sweet Valley High" and those other terrible tween books. Oh the ones that 5th graders write about their crushes.

So excited about this game? No. Curious to grief it? HELLZ YEAH! ;)

Age of Conan: Re-Evaluation Evaluation Day 4

It's been a few days now that I went back to "Age of Conan," and I have to admit, if I didn't read my old blog, I might not have remembered that I did. MWAHAHAH. Take that fanbois!

I hopped on my old Tempest who had logged out harvesting in the Purple Lotus Swamp and after forgetting to set up my bars and resetting my feats, promptly got slaughtered by a three pack of level 80 snakes in record time: WELCOME BACK TO AGE OF CONAN!!

*tear* Yes, long gone are the days when I could slap down 50 Totems, toss up a Storm Field and watch everything between Conall Valley and Keshetta blow the fuck up. But being a shitty gimped version of myself isn't why I just ain't getting that warm, fuzzy feeling about the game.

Still, I want to give it an honest try, so I decide to start over to relearn the game and roll up a Herald of Xolti because it's been a year since I played (and judging from my performance on my ToS, I need practice.)

Character creation is still the same and so is the opening. DX10 is finally in, and the game does look gorgeous; but it was still a great looking game in DX9 when it was first released. The biggest difference is, I'm actually getting decent FPS (all the way up to 80?) when a year ago my max was 30 no matter what I did. I finish up the newbie island (and maybe it's because it was my 20th time through, I wasn't really feeling it) and zone into Tortage which in the past was the source of many woes. You see, back in the day, zoning into Tortage could take as little as 30 seconds to...ohhh, 30 years--Load Screen Roulette--since the game would pretty much just lag the fuck out. Zone in record time and I'm excited. Unfortunately, it's not about the game, but the game play.

Somehow, a year later, I just don't feel the same excitement as well I first got my grubby little hands on AoC. Maybe it's because I'm playing a HoX? So I hop onto my Bear Shaman, who was going to be my new main after they nerfed my ridiculously overpowered Totems. She wasn't affected too much, and still fun to play (I always liked the combat in AoC).

Since I left her ass at 51, my friends and I decide to head over to the EglopianFallopian Mountains. But since we're stupid, we decided to stop by the Field of the Dead first. Why is this stupid? Because back in the day, the Field of the Dead was another notorious load zone that could make and break your game...and bamn, we load right in. Awesome! We noticed that the broken spawns and pathing were now fixed, and in a group, you can tear up the place. Fatalities look tight, though I'm sad to say, it doesn't look like they added a lot more (but I could be wrong.) Good job, Funcom, you really fixed the place up.

Yay! Hey, there's new quests and a new area...but about four quests later, we kinda' got bored and side-tracked by Section 8 (giggle). It just didn't have the same pull it had for me a year ago. Actually, scratch that, a year ago, I was so starved for an MMO (ah yes, the great MMO Drought of 2008) that I almost considered Habbo Fuckin' Hotel. (I lie, but you get the point.) Yes, a year later and all that was lackluster (but glossed over by my own stupidity) is still lackluster I'm afraid.

So what's new pussy cat? Let's go over the pros and cons, shall we?

Game looks good, and the game actually plays well now. Funcom did a great job of fixing all those little game play things, including making greens and blue stats make some sense. They added a bit to crafting, making it kinda' worth it, but it's just not as in depth as I'd like it. (RIP pre-CU SWG.) There is pretty much nothing to do otherwise during downtime or cuddle time (like, when you don't feel like fighting.)

From what I could see, end-game wise, the mini-games...are as barren as ever, despite the 50 original servers being merged into 4 PVE, 3 PVP and 1 RP-PVP server, and I'm told the Sieges are still broken (though ours was the only city I saw in our instance so how could I possibly know.) I'll probably hop on a little later in the week to see if the raids are any better since that's what turned us off Conan in the beginning (nothing to do at 80) if I can force the enthusiasm.

The folks in Global can't help but gush about the game, but I wonder if they've left Tortage, because if not, ITS A TARP! What you get in Tortage definitely ain't what you get the rest of the game. Sure, 1.5 got rid of the stuttering and performance issues, it helped take away from the grind, but these are things that should have been there at launch. (WHAT!? A game that works?) It's like buying a faulty vacuum that only blows out dirt, returning it and getting a vacuum that sucks (in this case, it went from blow to suck.) Do you give the company a huge hug and throw your money at them for getting something right that should have been right in the first place? No. You give them a "good job" thumbs, but you're still weary when they try to get more money out of you. Once bitten, twice shy, and all that jazz.

I wonder if I can't love AoC anymore because it's just too little too late? Has that stumble at the blocks cost it a place in MMO history? Because from what I see now, even with the discount subscription price available to returning Vets, I don't see myself ever re-subbing to AoC, especially with newer, shinier games coming out.

Though, I hear that Funcom would consider going F2P, and they have with Anarchy Online in the past, where you just pay for the expansions, but then again, that was a few years after AO had been live, not a year later. Guess we'll see when they release the expansion in a few months.

Or shall we?

Tuesday, July 28, 2009

Champions Online Beta - Coming to FilePlanet


Lovers of super powers and spandex, pay attention because your moment is arriving! FilePlanet is proud to announce we'll be hosting the beta for Champions Online - the upcoming powerhouse MMO from the same fine folks that created my obsession for Cities of Heroes. Check out our Champions Online Mini-site HERE!

Fueled by the amazing Cryptic Engine, you'll have billions of possible character creation options from the start. The battles are based on brain-power, not dull recharge times and auto attacks - so keeping your wits about you is paramount.

Champions Online
[MORE SCREENSHOTS HERE]
Champions - View Screenshot 1 Champions - View Screenshot 1 Champions - View Screenshot 1 Champions - View Screenshot 1 Champions - View Screenshot 1 Champions - View Screenshot 1
FilePlanet Subscribers will be first to play, so don't miss out on a single second of gameplay - sign-up today and prepare to save the world and become a Champion.

VISIT THE CHAMPIONS ONLINE MINI-SITE!